And here is an example<\/a>.<\/p>\nThe Killzone 2<\/em> example is a killer, but it should have been under the other heading as it has nothing to do with the environment\/counterpoint and is actually about discernability (clarity is a better word, I think) and how it cushions the reload mechanic. Using the word \u201cconsequence\u201d<\/em> is a bad choice.<\/p>\nThe Uncharted<\/em> example is again a good example but it is more about camera angles as validation for chunks of gameplay than counterpoint which you asserted as \u201cenvironment\u201d <\/em>at the start of this slide.<\/p>\nThe last part on this slide about breaking rules makes no sense to me as your 2 examples weren’t about rules, but rather mechanics and camera.<\/p>\n
The Mario slide is utterly confusing and full of holes. You ought to talk about the way the fire flower allows Mario to gun down enemies, Super Mario can break blocks and small Mario walk through tight places. These are all good examples of the integration (level design and mechanics work together).<\/p>\n
However, I don’t like this term as tracking the relationship between mechanics, interplay and loads of counterpoint and level design is impossible to do without generalisation. Also certain parts have strong and weak integration respective of their strong\/weak roles in the system of rules and mechanics.<\/p>\n
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My twin brother is the vice president of the Game Developers Club at Adelaide University. Just recently he gave a presentation titled Meaningful Play to his peers and further posted the presentation up on Youtube. After watching his presentation, I buzzed him an email reviewing his theory on game design (which nicely falls into the […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[408],"tags":[493],"class_list":["post-2683","post","type-post","status-publish","format-standard","hentry","category-editorial","tag-game-design"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2683"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=2683"}],"version-history":[{"count":5,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2683\/revisions"}],"predecessor-version":[{"id":4177,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2683\/revisions\/4177"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=2683"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=2683"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=2683"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}