{"id":2683,"date":"2010-10-29T06:17:16","date_gmt":"2010-10-29T06:17:16","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2683"},"modified":"2012-03-16T05:50:57","modified_gmt":"2012-03-16T05:50:57","slug":"or-find-someone-else-who-can-be-critical","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/10\/or-find-someone-else-who-can-be-critical\/","title":{"rendered":"Or find someone else who can be critical…"},"content":{"rendered":"

My twin brother<\/a> is the vice president of the Game Developers Club<\/a> at Adelaide University. Just recently he gave a presentation titled Meaningful Play to his peers and further posted the presentation up on Youtube. After watching his presentation, I buzzed him an email reviewing his theory on game design (which nicely falls into the first part of the presentation, below). You can watch the presentation here<\/a>, here<\/a> and here<\/a> in its 23 minute entirety. For now though I have included the first part of the video and my response to it.<\/p>\n