{"id":2676,"date":"2010-10-22T15:29:33","date_gmt":"2010-10-22T15:29:33","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2676"},"modified":"2010-10-22T15:29:33","modified_gmt":"2010-10-22T15:29:33","slug":"wasteland-ventures-fallout-1-tutorial-and-beginnings","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/10\/wasteland-ventures-fallout-1-tutorial-and-beginnings\/","title":{"rendered":"Wasteland Ventures (Fallout) #1 – Tutorial and Beginnings"},"content":{"rendered":"

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On to the wasteland. I’ll return to the review the comments made in the previous article<\/a> once I’ve completed Fallout<\/em>. In the meantime though, I’d like to analyse Fallout<\/em> on the grounds of freedom of expression and interplay alongside with my regular \u201cooh, this looks interesting\u201d<\/em> commentaries. Freedom of expression speaks for itself, interplay though requires an explanation and fortunately I’ve taken one from Richard Terrell, who coined the term<\/a>:<\/p>\n

\u201cInterplay is the back and forth encouragement of player mechanics between any two elements in a game. Put simply, interplay is where actions and elements in a game aren’t means to an end, but fluid opportunities that invite the player to play around with the changing situation.<\/p>\n

The easiest way to think of interplay is offensively\/defensively or in counters. Consider two elements of a hypothetical action\/fighting game. The first element is the player’s character, and the second is an enemy. If an enemy can attack you, does this attack\/enemy have a way to be countered? What happens when you counter the enemy’s move? Does the enemy die, does it reset itself, or does the situation change? If the situation changes, is the enemy still a threat? If so, can you counter the new threat? And the cycle repeats.\u201d<\/p><\/blockquote>\n

My ideas will be presented in a journal format. This first entry will cover the tutorial parts of the game Vault 13-Kahn raiders camp.<\/p>\n

Vault 13<\/h3>\n

I can’t honestly say that I enjoyed my first few attempts at playing Fallout <\/em>which is steeped in needless trial and error and some arbitrary stat abstraction.<\/p>\n