{"id":2588,"date":"2010-08-28T14:56:23","date_gmt":"2010-08-28T14:56:23","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2588"},"modified":"2012-03-16T05:48:05","modified_gmt":"2012-03-16T05:48:05","slug":"space-invaders-infinity-gene-%e2%80%93-construction-of-the-shoot-em-up","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/08\/space-invaders-infinity-gene-%e2%80%93-construction-of-the-shoot-em-up\/","title":{"rendered":"Space Invaders: Infinity Gene \u2013 Construction of the Shoot ’em Up"},"content":{"rendered":"

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Since popularising the shoot ’em up in 1978, the Space Invaders<\/em> series practically went dormant for thirty years. Sure, Taito rolled out sequels and anniversary editions, but rarely did these games evolve the series in any meaningfully sufficient way. Such thinly-veiled cash-ins on the Space Invaders<\/em> namesake could barely meet the legacy they were supposedly representing. The series’ presence in modern gaming was an embarrassment, to be sure. In recent years though, with the release of Space Invaders Extreme <\/em>and its sequel, Taito have done good on one of gaming’s longest surviving brands by doing what they failed to get right before: tampering with the source.<\/p>\n

In this light, Space Invaders Infinity Gene<\/em> isn’t so much an expansion of an already great game like Extreme<\/em>, but instead a tribute; an interactive construction of Space Invaders<\/em>‘ legacy: the modern shoot ’em up. And it all begins from stage one, the original Space Invaders<\/em>, before moving into progressively more contemporary territory.<\/p>\n

Like most age-old shoot ’em ups, in Infinity Gene<\/em>, the player increases their score through a combo system. However, after completing a stage or losing a life, you’re not presented with a high score table, but instead the points earned act as a currency which fill out an evolution meter. Once you’ve maxed out the meter the game \u201cEVOLVES\u201d. Evolving adds one of three things to Infinity Gene<\/em>: new mechanics, bonus stages or graphic and sound unlocks.<\/p>\n