{"id":2563,"date":"2010-08-12T15:56:58","date_gmt":"2010-08-12T15:56:58","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2563"},"modified":"2012-03-16T05:47:16","modified_gmt":"2012-03-16T05:47:16","slug":"god-of-war-ii-%e2%80%93-a-review","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/08\/god-of-war-ii-%e2%80%93-a-review\/","title":{"rendered":"God of War II \u2013 A Review"},"content":{"rendered":"
<\/a><\/p>\n Three months ago, and with grand foresight, I vowed to consume as much media (games, movies, comics, books) as I possibly could before I’d leave almost all of it behind as I go to live abroad in China. Some of<\/a> this media<\/a> I managed to write about before I left, some of it<\/a> I’ve subsequently caught up on over the past three months, and then there’s all that note-taking sitting in OpenOffice documents in my writing folder. God of War II<\/em> belongs to the latter.<\/p>\n God of War II<\/em> is a direct narrative and gameplay continuation of God of War<\/em>, which means that, similarly to the Half-life episodes<\/a>, God of War II<\/em> streamlines the culmination of mechanics built up by the conclusion of God of War<\/em> and re-uses them as a base for the beginning of God of War II<\/em>. By virtue of being welcoming to new players though, Kratos is robbed of these abilities by his father-cum-uber-nemesis Zeus at the game’s onset, acting as a narrative justification to re-teach the ropes and warm players into the experience*.<\/p>\n For continuing players this amounts to a heap redux which <\/strong>God of War II<\/strong><\/em>‘s largely peripheral additions to the combat system fail to quell. (Newer players will similarly find the combat stretches beyond its means, but perhaps not as immediately as returning players). A smattering of aggressive new moves mapped to the L1 button when used in conjunction with the face buttons, a spiffied up Rage of the Titans (rage mode) and some new spells do fend off the familiar, but fail to sustain player interest through what is a significantly extended play experience.<\/strong><\/p>\n