{"id":2480,"date":"2010-06-18T15:15:54","date_gmt":"2010-06-18T15:15:54","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2480"},"modified":"2010-06-18T15:19:58","modified_gmt":"2010-06-18T15:19:58","slug":"looking-back-at-anticipated-e3-games","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/06\/looking-back-at-anticipated-e3-games\/","title":{"rendered":"Looking Back at Anticipated E3 Games"},"content":{"rendered":"

Since I’m now writing for Kombo<\/a> (articles have been pending for 2 months now), I lent my ideas to a recent list of anticipated games for E3 and sadly none of my comments were added to the article. So, in the mantra of reduce, reuse and recycle, I have decided to post my pre-E3 ideas here, followed by some short after-show impressions.<\/p>\n

Zelda: Skyward Sword<\/h3>\n

Zelda: Twilight Princess <\/em>was the apotheosis of the Ocarina of Time<\/em>-era\u00a0design\u2014a template which was ultimately a 3D culmination of the prior\u00a02D games up to that point. Perfection is nice and all, but it’s been\u00a012 years since the franchise’s last major revision. Aonuma-san and\u00a0crew must be wary of this, so I most look forward to the way they’ll\u00a0attempt to reinvigourate the franchise. Wii Motion Plus will obviously\u00a0be at the heart of their attempt, but I’m also curious as to whether\u00a0they’ll tinker with the orderly, dungeon-per-dungeon design that has\u00a0characterised the series since its existence. Okami<\/em> tried this and\u00a0mostly failed, I think that Nintendo can reinvent themselves better.<\/p>\n

After the show:<\/strong> As expected, the design sensibilities from the DS games have been wisely adapted to the Wii. Won’t know if they’ve made any fundamental changes to the franchise until it’s released.<\/p>\n

Dead Space 2<\/h3>\n

Having interjected the original Dead Space<\/em> narrative with a supporting\u00a0comic, animated movie and stand alone game (Dead Space: Extraction<\/em>),\u00a0Dead Space 2<\/em> stands to represent whether EA are genuine or will waver\u00a0on their commitment to Dead Space<\/em> as a trans-media franchise. Dead\u00a0Space: Extraction worked well as a conduit in connecting the various\u00a0pieces of narrative, Dead Space 2<\/em> has the potential to turn the\u00a0franchise into a cross-media universe.<\/p>\n

Dead Space 2<\/em>‘s place in the narrative seems to suggest that Visceral\u00a0Games will finally explicate on the franchise’s psychological\u00a0elements. Again, I think that there is much potential here and I hope\u00a0that it ascends beyond mere graphical tomfoolery and blind sided plot\u00a0twists.<\/p>\n

After the show: <\/strong>Meh. More of the same and no commitment to diversification.<\/p>\n

Metal Gear Solid Rising<\/h3>\n

It’s curiosity above all else that has me anticipating the reveal of\u00a0Metal Gear Solid Rising<\/em>. How on Earth can Konami develop a Raiden\u00a0sub-story without narrative complication? The placeholder pic used in\u00a0Microsoft’s E3 press conference last year seems to suggests that\u00a0Rising will take place around the events of Metal Gear Solid 4<\/em>. So,\u00a0they’ll either focus on Raiden’s rescuing Sunny from the Patriots or\u00a0go post-MGS4<\/em> with a bionically configured Raiden. Either way, expect\u00a0Devil May Cry<\/em>-flavoured action in a cybernetic landscape.<\/p>\n

After the show:<\/strong> Uncertain as to how Konami will smoothly integrate the slicing controls without killing the pace, but at least it has found something of a niche (“cut!”), even if I disapprove of the violence.<\/p>\n

Estpolis: The Lands cursed by the Gods<\/h3>\n

Already released in Japan, I’m just looking forward to reading more\u00a0hands-on impression of the action RPG remake of Lufia 2: Rise of the\u00a0Sinistrals<\/em>. I’m not sure whether the deviations, such as the\u00a0screen-filling boss battles, will meld well with the original design,\u00a0so I hope that the reporters at E3 can find me an answer.\u00a0Regardless,\u00a0Neverland, the developers of the SNES original, have recently restored\u00a0my faith in another SNES RPG classic Harvest Moon<\/em> through their\u00a0sublime Rune Factory<\/em> sub-series, so I am not overly concerned.<\/p>\n

After the show:<\/strong> Haha! As if anyone would cover this game when they could write about slow motion headshot and decapitations.<\/p>\n

Bionic Commando: Rearmed 2<\/h3>\n

I don’t like the way Capcom have part ridiculed Bionic Commando:\u00a0Rearmed<\/em> by flamboyantly promoting the inclusion of a jump mechanic in\u00a0its sequel. I guess it’s a pretty funny jab, but the lack of jump\u00a0wasn’t just an incidental exclusion in BC:R<\/em> or the original game. The\u00a0absence of a jump mechanic supported the titular swinging\u00a0functionality, so I imagine that by including jump, Rearmed 2 will\u00a0only further the challenge in dexterity.<\/p>\n

After the show:<\/strong> Like Zelda, won’t know until it’s released. Nothing else worth commenting on.<\/p>\n

<\/div>","protected":false},"excerpt":{"rendered":"

Since I’m now writing for Kombo (articles have been pending for 2 months now), I lent my ideas to a recent list of anticipated games for E3 and sadly none of my comments were added to the article. So, in the mantra of reduce, reuse and recycle, I have decided to post my pre-E3 ideas […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[408],"tags":[89],"class_list":["post-2480","post","type-post","status-publish","format-standard","hentry","category-editorial","tag-e3"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2480"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=2480"}],"version-history":[{"count":4,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2480\/revisions"}],"predecessor-version":[{"id":2483,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2480\/revisions\/2483"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=2480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=2480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=2480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}