{"id":2456,"date":"2010-05-16T12:41:12","date_gmt":"2010-05-16T12:41:12","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2456"},"modified":"2010-05-06T12:50:42","modified_gmt":"2010-05-06T12:50:42","slug":"thinking-out-aloud-borderlands-designing-for-addiction-and-the-onus-of-game-quality-pt-1","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/05\/thinking-out-aloud-borderlands-designing-for-addiction-and-the-onus-of-game-quality-pt-1\/","title":{"rendered":"Thinking Out Aloud: Borderlands, Designing for Addiction and the Onus of Game Quality Pt.1"},"content":{"rendered":"

(I wrote this editorial ages ago and didn’t post it because it’s kinda dribbly and a mouth piece for my purist tendencies. However, as a rough-edged piece of writing it’s quite good, so after re-evaluating the piece I’ve decided to post it. There are two quite different arguments here, so I’ve split the editorial into two pieces for clarity.)<\/em><\/p>\n

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Lately I’ve found myself flustered and annoyed at the MMO-esque FPS grind-fest commonly known as Borderlands<\/em>. I hold this game in contempt not because I’ve legitimately played and evaluated the game and through my play time found something to bother over. No. I’m just picking on Borderlands<\/em> because 1) It’s the ideal wannabe game currently on the market at the moment and by which is easy to pick on 2) What, in my mind at least, it’s come to represent.<\/p>\n

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Allow me to explain. Here are three like ideas that I’ve inferred from everything I’ve read on Borderlands<\/em>:<\/p>\n

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