{"id":2425,"date":"2010-04-11T13:50:52","date_gmt":"2010-04-11T13:50:52","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2425"},"modified":"2010-04-11T13:50:52","modified_gmt":"2010-04-11T13:50:52","slug":"attempting-to-understand-everyday-shooter","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/04\/attempting-to-understand-everyday-shooter\/","title":{"rendered":"Attempting to Understand Everyday Shooter"},"content":{"rendered":"

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Everyday Shooter<\/em> is a game which has touched me profoundly. I can’t believe that I’d be saying such things about an arena shooter, an unassuming, independently-developed one at that. In regards to my former post on games as art<\/a>, Everyday Shooter<\/em> excels at bridging the mechanical and contextual while never breaking equilibrium. As someone who despises the pontification of games like Flower in lieu of constructive analysis, I’m going to try my best to provide some sensible commentary on the inner-workings of this title. I’m pretty weary that I’m about to fail though as, despite the fact that I’ve been stewing over Everyday Shooter<\/em> for the past year that I’ve been playing it, I’m afraid that I still can’t quite wrap my head around what makes it work. It’s really simple, I’m sure but it hasn’t hit me yet, so let’s make a go of it anyways.<\/p>\n

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General Gameplay<\/h3>\n

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Everyday Shooter<\/em> is a twin-stick arcade shooter in the vein of Geometry Wars<\/a><\/em>. You use one stick to move your ship, a pixel, and the other to blast threats in any direction. Your movement speed decreases when doing both actions at the same time, facilitating tactical defense and escape strategies.<\/p>\n

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Inspired by Every Extend Extra<\/em>, Everyday Shooter<\/em> employs a combo system whereby destroying certain objects will cause a chain reaction of explosions. The combo system varies from stage to stage. In the first stage (the name escapes me now), explosions from destroying satellite-looking creatures remain on screen for a period of time where the player can temporarily fuel the blast will bullets, any fodder which touch the blast radius add to the combo.<\/p>\n

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