{"id":2346,"date":"2010-03-21T12:58:37","date_gmt":"2010-03-21T12:58:37","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2346"},"modified":"2012-03-11T09:59:29","modified_gmt":"2012-03-11T09:59:29","slug":"resident-evil-umbrella-chronicles-%e2%80%93-inviting-replayability","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/03\/resident-evil-umbrella-chronicles-%e2%80%93-inviting-replayability\/","title":{"rendered":"Resident Evil: Umbrella Chronicles \u2013 Inviting Replayability"},"content":{"rendered":"
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Rail shooters, being a coin-sucking genre from the arcade, have traditionally been cursed with limited playtime\u2014it’s part of the reason why console ports of popular arcade rail shooters always get a bad wrap. Resident Evil: The Umbrella Chronicles<\/em> (just going to omit the ‘the’ from here on out), as a shooter, brings little additions to the standard formula (bar some neat tweaks and flourishes), what it does do, however, is address this long-standing issue of replayability. For reference\/a general overview of this title, please refer to the video review below:<\/p>\n \n