{"id":2325,"date":"2010-03-14T23:28:03","date_gmt":"2010-03-14T23:28:03","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2325"},"modified":"2012-03-11T09:58:47","modified_gmt":"2012-03-11T09:58:47","slug":"dead-space-extraction-%e2%80%93-an-inspired-take-on-a-conventional-genre","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/03\/dead-space-extraction-%e2%80%93-an-inspired-take-on-a-conventional-genre\/","title":{"rendered":"Dead Space Extraction \u2013 An Inspired Take on a Conventional Genre"},"content":{"rendered":"
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Dead Space Extraction<\/em> is the most progressive of its Wii rail shooter brethren, and probably the most groundbreaking title in the genre in recent memory. The proportioning of gameplay states (which tends to emphasise atmosphere and storytelling) along with a diverse myriad of other mechanics culminate in the realisation of a different breed of rail shooter, one which I think is long over due. As you’ve probably guessed, I’m going to talk about the various points which make Dead Space Extraction<\/em> unique, however, if you need a refresher, or haven’t yet heard of this title, the video review below lend a hand.<\/p>\n \n