{"id":2274,"date":"2010-03-04T03:19:23","date_gmt":"2010-03-04T03:19:23","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2274"},"modified":"2012-03-11T09:56:54","modified_gmt":"2012-03-11T09:56:54","slug":"visual-connection-graphical-perfectionism","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/03\/visual-connection-graphical-perfectionism\/","title":{"rendered":"Visual Connection – Graphical Perfectionism"},"content":{"rendered":"

I reckon that we need to rethink the way we approach graphics in video games. Rather than increased realism, we need increased perfectionism; visuals which are for all their intents perfect. Creating realistic-looking games only works against the grind of perfect graphics, as the higher the aim for realism, the greater chance there is of landing in the all too familiar uncanny valley.<\/p>\n

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What do I mean by \u201cperfect graphics\u201d though? Good point. Allow me to illustrate with a list of random games which I personally consider as visually flawless.<\/p>\n

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