{"id":2041,"date":"2010-02-08T07:13:34","date_gmt":"2010-02-08T07:13:34","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2041"},"modified":"2010-02-09T03:04:43","modified_gmt":"2010-02-09T03:04:43","slug":"defining-okamis-individualism-part-1","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/02\/defining-okamis-individualism-part-1\/","title":{"rendered":"Defining Okami’s Individualism Part #1"},"content":{"rendered":"
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[Okami’s massive 40+ hour play time is the sole reason for the lack of game-related posts on here in recent weeks. I always begin writing after I’ve finished a game and Okami<\/em>‘s enduring length over the past several months has forced me to continually postpone my writing. However, I think it’s been well worth it as I have a slew of analysis lined up.]<\/p>\n <\/em><\/p>\n \n If you’re unfamiliar with Okami<\/em>, or just need a refresher, then the video below should prepare you for the analysis (further below) as well as the other articles which’ll follow in the coming days. For interest’s sake, I played the PS2 version.<\/p>\n \n