{"id":2025,"date":"2010-02-04T04:20:21","date_gmt":"2010-02-04T04:20:21","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2025"},"modified":"2010-02-05T14:05:51","modified_gmt":"2010-02-05T14:05:51","slug":"pixel-hunt-re-examined-some-words-on-retroaction","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/02\/pixel-hunt-re-examined-some-words-on-retroaction\/","title":{"rendered":"Pixel Hunt Re-examined (+ Some Words on Retroaction)"},"content":{"rendered":"

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Back in April last year I heavily criticised endearing Australian multiplatform games magazine, Hyper, while simultaneously throwing praise to side-line act Pixel Hunt<\/a>. Pixel Hunt<\/a> is worthy comparison to Hyper. I mean, it’s free, conservative games writing brought to you by Hyper contributors with enough leeway to go rogue without the uncomfortable snapback of their part-time employers. In particular, I commented on Pixel Hunt’s skew for a more progressive, supposedly analytical approach to games writing.<\/p>\n

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My comments<\/a> were made under the observation of the magazine’s steady progression towards a more feature-rich, analysis-heavy format that could, in a few issues, develop it into an authority, you know, something worth repeated reading in this competitive field of non-commercial games writing. Unfortunately, I feel that since then the promise has disappeared as the magazine settles down into a familiar template. Yeah, I’m sure you know the one.<\/p>\n

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Don’t get me wrong, I agree with the comments made by Dylan Burns (editor) in his opening editorial to issue #10<\/a> \u201cOur team of writers is, I believe, amongst the most passionate in this country\u201d<\/em>. They’re talented too. Really clean writers which I appreciate, even though it’s not my most preferred style as a reader. Yet despite all the talent and good writers they house, the format is suffocation.<\/p>\n

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I’m kinda tired of harping on the inherent flaws of the writing format adopted by the enthusiast and professional media alike (you’ve probably heard me talk about it before, anyways), so let’s just bang out a list, it’ll be easier:<\/p>\n

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