{"id":2004,"date":"2010-01-19T00:20:20","date_gmt":"2010-01-19T00:20:20","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2004"},"modified":"2012-03-11T09:51:07","modified_gmt":"2012-03-11T09:51:07","slug":"die-hard-4-0-thoughts","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/01\/die-hard-4-0-thoughts\/","title":{"rendered":"Die Hard 4.0 Thoughts"},"content":{"rendered":"
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On name alone, ‘Live Free or Die Hard<\/em>‘ had me excited for another Die Hard<\/em> sequel, in fact I’d probably have bought into Die Hard 4.0<\/em> a little more if they’d stuck with the coolness of the original name. However, they did not (outside of America) and in turn I didn’t really enjoy Die Hard 4.0<\/em> either. I guess, I didn’t enjoy Die Hard 4.0<\/em> for the simple reason that it was only a “great” movie and not an astoundingly brilliant one. So colour the following criticism as rather harsh then.<\/p>\n http:\/\/www.youtube.com\/watch?v=3EUJYh32KVw<\/a><\/p>\n \n Die Hard<\/em> kinda switched off my radar after a friend explained that the, at time, new movie was a soft-cock iteration of the John McLane legacy. Looking at the American ratings system though, I’m a little confused by all the drama. According to my imported copy of The Ultimate Matrix Collection<\/em>, all three movies were given an ‘R’ classification rating and yet the equally violent Die Hard 4.0<\/em> was given a PG-13 rating in the states. How this makes sense, I do not know.<\/p>\n \n The problem with John McLane’s resurrection has less to do with a lack of yippee ki-ays<\/a> and soft-cock action and more to do with lame special effects and an under-realised narrative.<\/strong> The former we can get out the way fairly quickly: McLance, handling a semitrailer, takes on a jet firing missiles under a series of computer-generated concrete highways and manages to end up the victor. The entire scene is as ridiculous as it is fake and unengaging.\u00a0This coming from a crew which is proud of the realism of their action sequences. Without exaggeration, the scene was disingenuousness and made me feel sleepy.<\/p>\n \n The majority of the action sequences are actually quite good, most notably when a car is launched into a helicopter (McLane “was out of bullets”). The premise to this sequence masterfully makes use of the technology-savvy villains who redirect traffic into both sides of a tunnel, wait for McLane to reverse (attempting to trap him with a luring chopper waiting for him on the other side) and then proceed to switch off the tunnel’s lights for ensuing mayhem. Such cleverness rekindles the shock of the \u201cI hate niggers\u201d sequence from Die Hard: With a Vengeance<\/em>.<\/p>\n \n The narrative is ultimately what soured me over on what is an admittedly good Die Hard<\/em> flick. The premise is that a group of youngish cyber hackers have taken over Washington, D.C. , starting a firesale: a three step process of disarming control of a country. The group first begin by closing down the transportation system, then they destroy communications and lastly they shut off utilities. This concept sets up two interesting dynamics for the narrative. <\/strong>Firstly it allows for some clever confrontations as McLane works on the ground and the cyber criminals attempt to stop him through indirect measures. Unfortunately, unlike Die Hard: With a Vengeance<\/em> which mostly delivered on its core premise, Die Hard 4.0<\/em> concocts very few battles which utilise the villain’s unique form of control. As such, the primary action sequences wouldn’t be out of place in a lesser action movie, there’s no defining ingenuity to raise Die Hard 4.0<\/em> above convention.<\/p>\n <\/strong><\/p>\n \n