{"id":1941,"date":"2009-12-26T01:41:14","date_gmt":"2009-12-26T01:41:14","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1941"},"modified":"2009-12-26T01:41:14","modified_gmt":"2009-12-26T01:41:14","slug":"super-monkey-ball-%e2%80%93-leading-into-a-banana-blitz","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/12\/super-monkey-ball-%e2%80%93-leading-into-a-banana-blitz\/","title":{"rendered":"Super Monkey Ball \u2013 Leading into a Banana Blitz"},"content":{"rendered":"
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Super Monkey Ball was the best Gamecube launch title nobody bought. Imperative to Monkey Ball<\/em>‘s premise of rolling a caged primate through levels of mid-air platforms is player skill and coordination. Sega’s arcade port requires a steady thumb to beat and Nintendo’s latest home console of the time offered the perfect companion: A sturdy analog stick second to none. The software and hardware combination was a perfect match, the first fruit to fall from Sega’s shift into 3rd<\/sup> party development. Having originated from the arcades, Monkey Ball<\/em> encapsulated all that was great about Sega’s arcade philosophy; a glorified skill tester of the truly excellent kind.<\/p>\n \n As the series slowly built a name for itself within the gaming community, Super Monkey Ball 2<\/em> effectively split the game into two schools of level design: the precision-demanding tightropes of the original and over-the-top gimmick levels that require more luck than actual skill. The latter seems to have been derived from the few, less serious levels of the original game that, while still very much skill-based, were akin to that of amusement park rides; twisty pathways, cylindric cones etc. With the sequel, the developers became a little too ambitious in this regard, incorporating too many gimmicks, in turn subverting the very foundation that the series was created on: precision, skill and tightly measured challenge.<\/p>\n \n <\/p>\n Super Monkey Ball: Banana Blitz<\/em>, the 3<\/span>rd<\/span><\/sup> installment which incidentally released along with the Wii 3 years ago, <\/span>is actually the first Monkey Ball<\/em> game I’ve ever owned. The previous games were almost impossible to find on store shelves, so up to that point most of my experience with the series had been relegated to the good 4-5 times the original was rented and played to excess in the way it should be played: With good company and many a Gamecube pad.<\/p>\n \n