{"id":1904,"date":"2009-11-17T02:42:46","date_gmt":"2009-11-17T02:42:46","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1904"},"modified":"2009-11-17T02:42:46","modified_gmt":"2009-11-17T02:42:46","slug":"metroid-prime-3-quarterly-diaries-12","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/11\/metroid-prime-3-quarterly-diaries-12\/","title":{"rendered":"Metroid Prime 3: Quarterly Diaries #12"},"content":{"rendered":"
<\/p>\n
Areas Covered:<\/strong> Command Center (revisited), Phazon Mining Site<\/p>\n \n Discussion Points:<\/strong> \u201cSticky\u201d map hints, purpose of mining site, Main Cavern set piece, nova beam<\/p>\n \n \n Surprisingly, the time spent back in the Command Center is reasonably short as you blow through a single line of defence (the voltage shield in the Command Courtyard) and cruise on through to another transit hub. Contrary to the little time that needs to be spent here, I actually wasted a lot of time unnecessarily exploring, thinking that I’d have a plethora of new rooms to explore with my updated arsenal, as well as being thrown off by another incorrect map hint.<\/p>\n \n This time the map prompts points you towards Skyway Access, yet once you arrive security kicks in, automatically placing the room on lockdown, enemies swarm in, a short battle ensues and then a morph ball tunnel diverts you back into a previously explored area (Defense Access). Actually, you’re suppose to use the spider ball to reach the transit station from Defense Access, but the map system keeps hinting you towards Skyway Access (which you must return to later), so like any good Metroid player I trusted what the game’s instructions and got screwed over for it, again!<\/strong><\/p>\n \n <\/p>\n \nCommand Center (revisited)<\/h3>\n