{"id":1777,"date":"2009-10-10T04:14:54","date_gmt":"2009-10-10T04:14:54","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1777"},"modified":"2012-03-11T09:45:02","modified_gmt":"2012-03-11T09:45:02","slug":"rethinking-the-feature-an-alt-model-for-conventional-games-coverage","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/10\/rethinking-the-feature-an-alt-model-for-conventional-games-coverage\/","title":{"rendered":"Rethinking The Feature (An Alt. Model for Conventional Games Coverage)"},"content":{"rendered":"
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Ignore the important-sounding title, this is purely self-indulgence.<\/p>\n
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As you may have noticed from my recent coverage of Prince of Persia<\/a><\/em>, Halo<\/a><\/em> and Metroid Prime 3<\/a><\/em>, I like to approach a single game from multiple contexts. The ability for a publication to frame a single game in different perspectives in different articles is tremendous. Collectively, such articles paint a richer picture of the play experience of the chosen video game, bolstering the amount of non-traditional writing about the product. It’s my kinda editorial, but unfortunately it’s the type of writing which is left for gutter writers like myself, so let’s theorize an example of an ideal break from writing conventions – cos I’m self-serving and all.<\/p>\n \n Just recently Batman: Arkham Asylum<\/em> was released. This was a highly anticipated game and was also linked to a comic book licence. Let’s explore the sorts of content one could write about this game.<\/p>\n \n \n The History Behind the Canceled Dark Knight game \n History on Batman Games \nPre-release<\/h3>\n
\n<\/em>-Pandemic Studios were originally developing a game based on the Dark Knight licence<\/a>, would be nice to see an investigative follow-up<\/p>\n
\n<\/em>–1UP ran a feature which fits this bill<\/a><\/p>\n