{"id":1680,"date":"2009-09-17T23:58:28","date_gmt":"2009-09-17T23:58:28","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1680"},"modified":"2012-03-11T09:37:09","modified_gmt":"2012-03-11T09:37:09","slug":"visual-connection-the-best-part-about-halo-vistas","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/09\/visual-connection-the-best-part-about-halo-vistas\/","title":{"rendered":"Visual Connection: The Best Part about Halo (Vistas)"},"content":{"rendered":"
I want to conclude my discussion on the Halo<\/em> series by not saying very much…herm..yes. It’s fair to say that I thoroughly enjoyed playing through both Halo<\/em> and Halo 2<\/em>, which is why I want to celebrate by discussing my favourite part of the series — the vistas. And no, I don’t mean Windows Vista, but rather the gorgeous landscapes of Halo<\/em>‘s self-titled ‘Halo’ level.<\/p>\n \n I love the visual aura I get from this area. The landmass is simply overwhelming. Your place in the pit of this valley heightens the sense of surrounding scale. The deep blue and purple sky colours the white cliff faces with it’s reflection. The land full of detailed texture, long in range. Everything augmented by the giant Halo ring splitting the sky. It’s very iconic.<\/p>\n \n In my time of playing this level<\/span> I took time out of the strict alien-zapping regime to just survey the surroundings<\/span>. It’s the first time I’ve ever felt like a tourist in a video game. In which case here are some happy snaps;<\/p>\n <\/p>\n <\/p>\n <\/p>\n \n <\/p>\n <\/p>\n <\/p>\n <\/p>\n \nVideo<\/h3>\n