{"id":1579,"date":"2009-08-21T12:36:27","date_gmt":"2009-08-21T12:36:27","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1579"},"modified":"2012-03-11T09:21:57","modified_gmt":"2012-03-11T09:21:57","slug":"trash-panic-causing-much-mayhem-dropping-drama","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/08\/trash-panic-causing-much-mayhem-dropping-drama\/","title":{"rendered":"Trash Panic: Causing Much Mayhem, Dropping Drama!!"},"content":{"rendered":"

\"trash-panic-psn-header\"<\/p>\n

I tighten some of my main ideas in a follow-up here<\/a>.<\/em><\/p>\n

I detest Twitter<\/a> as an alternative to blogging. Well at least my preferred shade of blogging. 140 characters can in no way replace a strong editorial, critique or expos\u00e9, yet it works wonders for live-blogging and random link sharing. Previously, web enthusiasts discovered media through social bookmarking (digg is perhaps the prime example here) but now such articles are emitted socially as part of this wider collection of utterances, cobbled together in profiles and placed under this service called Twitter.<\/p>\n

Despite my objections to the service in some regards, Twitter gets to the point and hence allowed me to easily share my summative conclusions about the PSN title Trash Panic<\/em> before I’d even come to write this article. Here’s what I tweeted:<\/p>\n

The problem with Trash Panic’s single player is that it demands precision in an inherently precision-lacking game<\/em>
\n10:13 PM Aug 16th from web<\/p>\n

Still, it’s ultra compulsive just to play for kicks.<\/em>
\n10:13 PM Aug 16th from web<\/p>\n

Here’s the elaboration:<\/p>\n

Trash Panic<\/em> is a neat little Playstation Network title which you can acquire for under $9. It’s one of those PSN titles which is truly a unique gem. Unlike the other titles which people lump into this esteemed category of PSN rarities (ie. Pixeljunk Eden<\/em><\/a> and Flower<\/a><\/em>) Trash Panic hasn’t been blessed with the same enthusiast-driven attention. Still Trash Panic<\/em> retains a lustrous individuality and charm. That is, it’s a truer fit of the term than the other titles often exhibited.<\/p>\n

Perhaps the most fascinating part of Trash Panic<\/em> is the way it wraps a very real issue into the fabric of the gameplay. In a nutshell, Trash Panic<\/em> is an eco-friendly waste management puzzler, sharing much commonality with Tetris<\/em>. As the video below (captured using the in-game tools) depicts, a conveyor belt delivers a stream of junk which must be placed in the blue rubbish bin. Your goal is to squeeze as much junk into the trash can until the conveyor belt runs X distance. Overflow of three unbroken items concludes the game and you’ll have to start the round over, reaching the end of the line sends you through to the next level. Space can be opened up in several ways which leads into the central theme of environmental management.<\/p>\n