{"id":1555,"date":"2009-08-07T09:10:34","date_gmt":"2009-08-07T09:10:34","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1555"},"modified":"2012-03-11T09:18:38","modified_gmt":"2012-03-11T09:18:38","slug":"super-stardust-hd-%e2%80%93-fresh-spanky-and-all-about-the-space-junk","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/08\/super-stardust-hd-%e2%80%93-fresh-spanky-and-all-about-the-space-junk\/","title":{"rendered":"Super Stardust HD \u2013 Fresh, Spanky and All About The Space Junk"},"content":{"rendered":"

\"super-stardust-header\"<\/p>\n

Really digging these summative titles rather than the generic ‘Super Stardust HD Impressions’ style of titling.<\/p>\n

Can’t complain at $AUD3.50, can you?<\/em><\/p>\n

A month or so ago Super Stardust HD<\/em>, probably alongside other notable PSN highlights, was heavily reduced on the Playstation Store as part of a two year anniversary deal. Originally the game was $12.95 (if memory serves correctly), so paying just a fraction of that sure is incentive enough to demand a purchase. Hopefully Sony will continue this trend as other downloadable titles hit the two year mark.<\/p>\n

Anyways, Super Stardust HD <\/em>is an arena shooter in the same vein as Geometry Wars<\/em><\/a>, except that the arena is mapped to the ozone layer of various planets and is hence spherical rather than a rectangular grid. The spherical format ensures that the player never has full view of the play area since the opposite side of the planet is always out of view, additionally the sphere has a visible edge along the perceived perimeter (if you look at it flat) which acts to obscure objects tapering in the distance.<\/p>\n

Chunks of celestial matter (asteroids or comets \u2013 take your pick) land on the grid-patterned surface, floating around as obstacles. Shooting the matter will cause it to disperse, making way for both graphical and gameplay splendour as the rocks break apart, veering towards your general direction. Every now and then, once you’ve disintegrated enough space rock, a swarm of enemies will touch down and on their demise you complete the level. Repeat a few times over multiple acts to reach a final boss (which there are two predominate bosses, both themselves iterated on) before warping to the next planet.<\/p>\n