{"id":1546,"date":"2009-07-27T07:11:08","date_gmt":"2009-07-27T07:11:08","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1546"},"modified":"2012-03-11T09:09:20","modified_gmt":"2012-03-11T09:09:20","slug":"visual-connection-resident-evil-game-boy-color","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/07\/visual-connection-resident-evil-game-boy-color\/","title":{"rendered":"Visual Connection: Resident Evil Game Boy Color"},"content":{"rendered":"
Back in 1999 Capcom, through London developer HotGen Studios<\/a>, began porting Resident Evil<\/em> to the Game Boy Color. The game was canceled about a year later, supposedly Capcom had been unhappy with the product which would have likely eventuated into something in the same vein as Alone in the Dark: The New Nightmare<\/em><\/a>. That’s common-sense portable gaming in sacrifice of technological overkill \u2013 I’m not criticizing though, I think it was a cool idea! Resident Evil<\/em> GBC was later replaced with the standalone Resident Evil<\/em> Gaiden.<\/p>\n Although there was meant to be some new content included in the title, I’m curious as to how much of the original title was actually planned to fit to cart. Alone in the Dark: The New Nightmare<\/em> only managed an hour of play time, so it’s highly doubtful that all of the content from the series’ progenitor would have made it over. I’m not sure how much Capcom would have been willing to scrap, perhaps it’s what caused the bust. In anycase, let’s take a look at some video I scrounged up;<\/p>\n