{"id":1543,"date":"2009-07-26T02:26:58","date_gmt":"2009-07-26T02:26:58","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1543"},"modified":"2013-04-17T10:02:08","modified_gmt":"2013-04-17T10:02:08","slug":"microtransactions-machinima-and-incompatibilities","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/07\/microtransactions-machinima-and-incompatibilities\/","title":{"rendered":"Microtransactions: Machinima and Incompatibilities"},"content":{"rendered":"
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My brother and I went through a bit of a Amiga phase about 10 years ago when one was handed down with mountains of floppy disks by family members who had all conspicuously owned an Amiga during it’s hey day. We never played terribly much of the Amiga aside from a few notable classics, I mean why would you when you had a Playstation right alongside it? One of the first consoles we’d actually possessed during its peak period.<\/p>\n
One of those classics was Cannon Fodder<\/a><\/em>; a neat strategy title with British sensibilities and humour. Unfortunately the old girl is having problems outputting to the TV \u2013 my brother tried to resuscitate her years ago \u2013 which means this part of our gaming history has been closed of, as such. Nevermind, emulation ought to do the trick, later down the track. In the meantime though my brother decided to buy a SNES copy of Cannon Fodder<\/em>, which we snapped up for a reasonable price on eBay, about a week before it went up for $5 on Good Old Games<\/a>. Frustrated at this poor twist of luck and the finicky SNES d-pad controls, we tried out the SNES mouse to see if the two worked together \u2013 common sense right? They don’t. >_<<\/p>\n This brings me to another compatibility issue which I’ve left dormant for too long. There’s an import games store in Adelaide<\/a> which I sometimes buy games from (I rarely buy retail these days). A few years ago I was given Metal Gear Solid: Portable Ops<\/em> as a birthday present from my brother, fast forward a year and I was given Portable Ops + <\/em>(the expansion). Portable Ops<\/em> was bought from Myer in one of their we’re-so-out-of-touch-we-unknowingly-mark-down-prices-on-limited-release-games sales* and Portable Ops+<\/em> was bought at the import store. On testing Portable Ops+<\/em>, it refused to sync up with my existing save data from MGS:PO<\/em> because my two versions were of different origins, Portable Ops<\/em> of PAL and Portable Ops+<\/em> NTSC. Kind of senseless really.<\/p>\n I’m surprised how well I manage to suppress my anger on this blog, because I occasionally fit the angry-at-life persona rather tidily. Considering the already bothered tone of the post, I ought to proceed with a continued level of choler.<\/p>\n You might remember that last semester I studied a games course brimming with cliched topics, including one of which; machinima<\/a>. As part of the course, I had to read and study machinima, which I’ve honestly never liked. While the course highlighted some of the finer inner workings of the craft, let’s face the fact, machinima is terrible. I mean honestly, the medium is inherently inexpressive, the use of pre-existing game assets kills any individuality, the voice acting is generally poor and the jokes are either in-jokes or pure trite, often juvenile at that. I support the ideology and artistry behind machinima (and all fan-made produce for that matter) it’s wonderfully progressive and these people should be applauded for their versatile creativity. Yet, I can rarely watch any machinima without tensing up into fits of frustration at the pure indulgence of it all. Anyone feel the same way?<\/p>\n *Same reason I got Valkyrie Profile Lenneth so cheap too. You know, I use to sell games and electronics at Myers.<\/p>\nMachinima<\/h3>\n