God of War<\/em>. Clearly in the span of a few years, these folks have literally gobbled up prime real estate which the Big N use to occupy. On the flipside, the Skullord is much more elegantly designed and in that sense can be considered superior, it all depends on tastes.<\/p>\n<\/p>\n
When it comes to Ninty domination, not only are we talking theatrics and dramatization, this is happening on many fronts; Nintendo’s key franchises are fighting to stay relevant and in my mind, Twilight Princess<\/em> represents Nintendo grappling with that, slouching a little \u2013 it’s the embodiment of all this drama. <\/em>Zelda<\/em>, Mario<\/em> <\/em>and Metroid <\/em>are the oldest classics in the book and they need constant reinvention to stay fresh. While Twilight Princess<\/em> is the strongest embodiment of series ideals, it’s also the largest, most endearing Zelda<\/em> title which are the reasons cited as to why it’s the best in the series. The clash between old and new, exhausted and fresh material represent a stumbling block in the series, as it waits for the next round of revolutionisation, but as with every title in the series, it represent something. It highlights that Nintendo should not become complacent with reusing familiar material as many have inferred the company doing so with Twilight Princess<\/em>. In a sense, one might argue that fan’s wants ultimately dwarfed the series as despite it’s weaker content, The Wind Waker<\/em> was a thoroughly more adventerous and innovative title than the conformative Twilight Princess<\/em>.<\/p>\nThis isn’t a cause for alarm though. If we can take anything out of this year’s E3, it’s that these western developers are now in pursuit of Nintendo’s innovation, they want to taste the success that trickles from the river of great ideas. Nintendo have forged their own trail, remarkably so, Twilight Princess<\/em> (much like the Gamecube) is therefore the stepping stone required to reach that path. It’s representative of the state of Ocarina of Time<\/em> in 2006. Evokes many ideas of where the series will go next, eh?<\/p>\nAdditional Readings<\/em><\/p>\nInside Zelda [Twilight Princess] – Zelda Universe<\/a><\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"
After a prolonged on-off play through of The Legend of Zelda: Twilight Princess, one thing becomes remarkably clear about the whole experience. Twilight Princess ultimately strives and fails under the weight of its own legacy. There are many prominent examples which I could use to substantiate my ideas. I’ll go with my favourite; the Stallord […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[597],"class_list":["post-1493","post","type-post","status-publish","format-standard","hentry","category-game-discussion","tag-twilight-princess"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/1493"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=1493"}],"version-history":[{"count":5,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/1493\/revisions"}],"predecessor-version":[{"id":1499,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/1493\/revisions\/1499"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=1493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=1493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=1493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}