{"id":1493,"date":"2009-07-05T03:31:30","date_gmt":"2009-07-05T03:31:30","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1493"},"modified":"2012-03-10T11:25:06","modified_gmt":"2012-03-10T11:25:06","slug":"zelda-twilight-princess-%e2%80%93-conformity-innovation-and-relevancy","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/07\/zelda-twilight-princess-%e2%80%93-conformity-innovation-and-relevancy\/","title":{"rendered":"Zelda: Twilight Princess \u2013 Conformity, Innovation and Relevancy"},"content":{"rendered":"

\"zelda-tribal-goron\"<\/p>\n

After a prolonged on-off play through of The Legend of Zelda: Twilight Princess<\/em>, one thing becomes remarkably clear about the whole experience. Twilight Princess<\/em> ultimately strives and fails under the weight of its own legacy.<\/p>\n

There are many prominent examples which I could use to substantiate my ideas. I’ll go with my favourite; the Stallord – ie. mega stalfos \u2013 boss from the Arbiter’s Grounds temple.<\/p>\n