{"id":1074,"date":"2009-03-04T07:03:03","date_gmt":"2009-03-04T07:03:03","guid":{"rendered":"http:\/\/danielprimed.com\/?p=1074"},"modified":"2012-03-10T10:00:58","modified_gmt":"2012-03-10T10:00:58","slug":"pixeljunk-eden-more-so-facebook-than-ninja-roping","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/03\/pixeljunk-eden-more-so-facebook-than-ninja-roping\/","title":{"rendered":"PixelJunk Eden: More So Facebook Than Ninja Roping"},"content":{"rendered":"

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Time to come down to earth a little bit and talk about Eden<\/em> as a bunch of technical mechanics in relation to the feelings it encapsulates. You know, the way I usually swing. If you haven’t played Eden then this article should probably work favourably for you.<\/p>\n

Above I have included a gameplay video of Eden<\/em>, if you haven’t ever seen (much) of Eden<\/em> then take a quick look, you only need to watch it for a minute to pick up the jist. Even if you have seen some before, just take a quick look for context. Work with me here.<\/p>\n

Now, when I originally downloaded video for this game, one of the first things that jumped to mind was the apt ninja rope mechanic from the Worms<\/em> series. It’s simply so much fun to play around with, like a two dimensional Spiderman<\/em>. Here’s some more video to jog your memory:<\/p>\n