{"id":6804,"date":"2018-10-29T22:48:45","date_gmt":"2018-10-29T12:18:45","guid":{"rendered":"https:\/\/danielprimed.com\/?page_id=6804"},"modified":"2018-11-05T18:04:34","modified_gmt":"2018-11-05T07:34:34","slug":"suggested-readings","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/suggested-readings\/","title":{"rendered":"Suggested Readings"},"content":{"rendered":"
General Racing<\/strong><\/p>\n Arcade Vs. Simcade Vs. Sim \u2013 Virtual Racing School<\/a><\/p>\n Grid 2: Live Routes (Track Design that changes according to player performance)<\/a><\/p>\n Brian Beckman: The Physics in Games – Real Time Simulation Explained<\/a><\/p>\n Game Audio Podcast #18 \u2013 Racing Games<\/a><\/p>\n Video Games and the Mind: Essays on Cognition Affect and Emotion (edited book) –\u00a0Flying on the Ground: Driving for Pleasure in Digital Racing Simulation Games, Simon Niedenthal<\/p>\n Effects of View, Input Device, and Track Width on Video Game Driving – Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn (Research Paper)<\/p>\n Mario Kart<\/strong><\/p>\n Nintendo Classic Mini: SNES developer interview – Volume 4: Super Mario Kart<\/a><\/p>\n The best Mario Kart character according to data\u00a0science<\/a><\/p>\n Choco Mountain: The History of Mario Kart 64’s Most Infamous Track<\/a><\/p>\n Mario Kart 64 \u2013 1996 Developer Interview – Shmuplations<\/a><\/p>\n Wipeout<\/strong><\/p>\n The Making of Wipeout – Kotaku<\/a><\/p>\n WipEout: The rise and fall of Sony Studio\u00a0Liverpool – Eurogamer<\/a><\/p>\n Extended Play: The inside story of how iconic PlayStation series WipEout was born – Playstation Blog<\/a><\/p>\n WipEout Omega Collection | How the Anti-Grav Racer Changed Gaming<\/a><\/p>\n HellFireWZ Wipeout Tutorial Videos<\/a><\/p>\n F-Zero<\/strong><\/p>\n Racing Course Design (F-Zero X) – VG Commune<\/a><\/p>\n Vehicle Dynamics (F-Zero X) – VG Commune<\/a><\/p>\n Nintendo Classic Mini: SNES developer interview – Volume 2: F-ZERO<\/a><\/p>\n F-Zero X Tutorial – Driving Mechanics and Moves<\/a><\/p>\n Wave Race<\/strong><\/p>\n Dynamic Challenge (Wave Race 64) – VG Commune<\/a><\/p>\n Optional Challenges (Wave Race 64) – VG Commune<\/a><\/b><\/p>\n Nintendo Magazine System – Wave Race 64 Maps<\/a><\/p>\n Wave Race 64 Tips – VG Commune<\/a><\/p>\n Water Technology in Wave Race 64 \/ Bluestorm – Digital Foundry<\/a><\/p>\n