{"id":6789,"date":"2018-10-29T22:09:06","date_gmt":"2018-10-29T11:39:06","guid":{"rendered":"https:\/\/danielprimed.com\/?page_id=6789"},"modified":"2018-10-29T22:09:32","modified_gmt":"2018-10-29T11:39:32","slug":"case-study-motorstorm-pacific-rift","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/case-study-motorstorm-pacific-rift\/","title":{"rendered":"Case Study: MotorStorm: Pacific Rift"},"content":{"rendered":"

Implementing Racing Games: An intro to different approaches and their game design trade-offs<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Implementing Racing Games: An intro to different approaches and their game design trade-offs<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6789","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6789"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=6789"}],"version-history":[{"count":2,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6789\/revisions"}],"predecessor-version":[{"id":6791,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6789\/revisions\/6791"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=6789"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}