{"id":6787,"date":"2018-10-29T22:07:51","date_gmt":"2018-10-29T11:37:51","guid":{"rendered":"https:\/\/danielprimed.com\/?page_id=6787"},"modified":"2018-10-29T22:07:51","modified_gmt":"2018-10-29T11:37:51","slug":"the-intersection-of-racing-and-combat-gameplay","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/the-intersection-of-racing-and-combat-gameplay\/","title":{"rendered":"The Intersection of Racing and Combat Gameplay"},"content":{"rendered":"

Venn diagram<\/p>\n

VG Commune – Racing Course Design (F-Zero X)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Venn diagram VG Commune – Racing Course Design (F-Zero X)<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6787","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6787"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=6787"}],"version-history":[{"count":1,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6787\/revisions"}],"predecessor-version":[{"id":6788,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6787\/revisions\/6788"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=6787"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}