{"id":6779,"date":"2018-10-29T22:01:48","date_gmt":"2018-10-29T11:31:48","guid":{"rendered":"https:\/\/danielprimed.com\/?page_id=6779"},"modified":"2018-10-29T23:06:41","modified_gmt":"2018-10-29T12:36:41","slug":"weapon-systems-and-racing-gameplay","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/weapon-systems-and-racing-gameplay\/","title":{"rendered":"Weapon Systems and Racing Gameplay"},"content":{"rendered":"

Super Mario Kart \u2013 1992 Developer Interview<\/a><\/p>\n

Jesper Juul’s Dictionary of Video Game Theory<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Super Mario Kart \u2013 1992 Developer Interview Jesper Juul’s Dictionary of Video Game Theory<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6779","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6779"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=6779"}],"version-history":[{"count":1,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6779\/revisions"}],"predecessor-version":[{"id":6780,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6779\/revisions\/6780"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=6779"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}