{"id":6768,"date":"2018-10-29T21:49:13","date_gmt":"2018-10-29T11:19:13","guid":{"rendered":"https:\/\/danielprimed.com\/?page_id=6768"},"modified":"2018-10-29T21:49:13","modified_gmt":"2018-10-29T11:19:13","slug":"mechanics-and-input-case-study-wipeout-series","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/mechanics-and-input-case-study-wipeout-series\/","title":{"rendered":"Mechanics and Input Case Study: Wipeout Series"},"content":{"rendered":"

Mechanics and Abstraction Part #2 – Critical Gaming Blog<\/a><\/p>\n