{"id":6764,"date":"2018-10-29T21:43:35","date_gmt":"2018-10-29T11:13:35","guid":{"rendered":"https:\/\/danielprimed.com\/?page_id=6764"},"modified":"2018-10-29T21:43:35","modified_gmt":"2018-10-29T11:13:35","slug":"what-is-arcade-racing","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/what-is-arcade-racing\/","title":{"rendered":"What is \u201cArcade Racing\u201d?"},"content":{"rendered":"
GDC Vault – Beat it. A Retrospective of ‘Need for Speed: Hot Pursuit’<\/a><\/p>\n Retronauts Volume III Episode 6: Arcade Racing Games<\/a><\/p>\n Gamasutra – A Rational Approach To Racing Game Track Design<\/a><\/p>\n Shmuplations – Super Mario Kart \u2013 1992 Developer Interview<\/a><\/p>\n GDC Vault – Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth<\/a><\/p>\n Implementing Racing Games: An intro to different approaches and their game design trade-offs<\/a><\/p>\n Gameplay Fundamentals: The Identity Crisis in the Racing Genre<\/a><\/p>\n