{"id":6750,"date":"2018-10-29T20:27:12","date_gmt":"2018-10-29T09:57:12","guid":{"rendered":"https:\/\/danielprimed.com\/?page_id=6750"},"modified":"2023-05-14T23:12:43","modified_gmt":"2023-05-14T12:42:43","slug":"adventures-in-games-analysis-volume-i-additional-chapters","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/adventures-in-games-analysis-volume-i-additional-chapters\/","title":{"rendered":"Adventures in Games Analysis Volume I – Additional Chapters"},"content":{"rendered":"

The Path of Least Resistance<\/a><\/p>\n

God of War: Chains of Olympus Photo Diary<\/a><\/p>\n

The Decline of Super Monkey Ball<\/a><\/p>\n

Mario & Luigi: Bowser\u2019s Inside Story \u2013 Insights into Narrative and Function<\/a><\/p>\n

Mario & Luigi: Bowser\u2019s Inside Story \u2013 Delayed Interaction<\/a><\/p>\n

Mario & Luigi: Bowser\u2019s Inside Story \u2013 Traditional RPG Systems meets Functional Design<\/a><\/p>\n

The Complexities of Castlevania: SOTN \u2013 Traversal<\/a><\/p>\n

The Complexities of Castlevania: SOTN \u2013 Standard Weapon Design Space and Variation<\/a><\/p>\n

The Complexities of Castlevania: SOTN \u2013 Subweapon Design Space<\/a><\/p>\n

The Complexities of Castlevania: SOTN \u2013 Tertiary Combat Systems<\/a><\/p>\n

The Complexities of Castlevania: SOTN \u2013 Supporting the Core Gameplay<\/a><\/p>\n

The Complexities of Castlevania: SOTN \u2013 Space, Time, and Enemy Design<\/a><\/p>\n

The Complexities of Castlevania: SOTN \u2013 Developing Game Challenges<\/a><\/p>\n

Uncharted 2 \u2013 I\u2019m Not Here, This Isn\u2019t Really Happening<\/a><\/p>\n

Thinking Out Loud \u2013 Repairing Uncharted 2<\/a><\/p>\n

Mario and Luigi: Dream Team Bros. \u2013 Defining Gameplay Progression Across the Series<\/a><\/p>\n

Mario and Luigi: Dream Team Bros. \u2013 Table Design Meets Overworld Design<\/a><\/p>\n

Mario and Luigi: Dream Team Bros. \u2013 The Limitations of RPG Overworlds<\/a><\/p>\n

Mario and Luigi: Dream Team Bros. \u2013 Where Skilful Play Ends<\/a><\/p>\n

Mario and Luigi: Dream Team Bros. \u2013 Remaining Thoughts<\/a><\/p>\n

Animal Crossing \u2013 The Hooks of a Social Simulation<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

The Path of Least Resistance God of War: Chains of Olympus Photo Diary The Decline of Super Monkey Ball Mario & Luigi: Bowser\u2019s Inside Story \u2013 Insights into Narrative and Function Mario & Luigi: Bowser\u2019s Inside Story \u2013 Delayed Interaction Mario & Luigi: Bowser\u2019s Inside Story \u2013 Traditional RPG Systems meets Functional Design The Complexities […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6750","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6750"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=6750"}],"version-history":[{"count":3,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6750\/revisions"}],"predecessor-version":[{"id":6924,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6750\/revisions\/6924"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=6750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}