{"id":6742,"date":"2018-10-29T19:42:03","date_gmt":"2018-10-29T09:12:03","guid":{"rendered":"https:\/\/danielprimed.com\/?page_id=6742"},"modified":"2023-04-12T12:39:11","modified_gmt":"2023-04-12T02:09:11","slug":"the-implications-of-creating-an-nes-game-with-the-latest-technology-metroid-other-m-reference-material","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/the-implications-of-creating-an-nes-game-with-the-latest-technology-metroid-other-m-reference-material\/","title":{"rendered":"The Implications of creating an NES Game with the Latest Technology (Metroid: Other M) Reference Material"},"content":{"rendered":"

An NES Game with the Latest Technology – Other M Iwata Asks<\/a><\/p>\n

Advantages of Slower Bullets in FPS games – Metroid Prime: Federation Force (Podcast)<\/a><\/p>\n