{"id":6035,"date":"2014-06-21T10:57:52","date_gmt":"2014-06-21T10:57:52","guid":{"rendered":"http:\/\/danielprimed.com\/?page_id=6035"},"modified":"2022-11-16T15:29:58","modified_gmt":"2022-11-16T04:59:58","slug":"my-games","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/my-games\/","title":{"rendered":"My Games"},"content":{"rendered":"

The Cave of \u0100tman<\/h3>\n

\"\"<\/a><\/p>\n

Year:<\/strong> 2014
\nRole:<\/strong> Game designer, artist
\n
Play here<\/a><\/p>\n

After a 10 year break from game development, I worked on The Cave of \u0100tman<\/em> with Chris Johnson and Hayden Davernport. I took the Burning Aura mechanic from Jean d’Arc<\/em> (PSP), tweaked a few properties, and turned it into its own puzzle game. This is the first time I’ve done sprite work. For an article about the inspiration behind the game, click here<\/a>.<\/p>\n

<\/h3>\n

A Video Game in Twine<\/h3>\n

\"\"<\/a><\/p>\n

Year:<\/strong> 2013
\nRole:<\/strong> Game designer
\n
Play Here<\/a><\/p>\n

A Video Game in Twine<\/em> developed from my interest in the Twine development community. I noticed that several Twine developers were labelling their interactive narratives as games when, at least according to my definition (\u201cinteractive challenges of skill\u201d) weren’t. This lead me to attempt my own Twine game. I discuss the results in Adventures in Games Analysis: Volume I<\/a><\/em>.<\/p>\n

<\/h3>\n

Pollution Solution<\/h3>\n

\"\"<\/a><\/p>\n

Year:<\/strong> 2004
\nRole:<\/strong> Game designer, programmer, artist
\n
Play Here<\/a><\/p>\n

Pollution Solution<\/em> is an educational game about protecting the environment. I did programming, game design, and all of the graphic design for this game. The game came about through an extra curricula program at school where students start their own business and sell a product. We released Pollution Solution physically, selling copies locally at shopping centres and community stalls. I’m most proud of the game’s production, variety, and length.<\/p>\n","protected":false},"excerpt":{"rendered":"

The Cave of \u0100tman Year: 2014 Role: Game designer, artist Play here After a 10 year break from game development, I worked on The Cave of \u0100tman with Chris Johnson and Hayden Davernport. I took the Burning Aura mechanic from Jean d’Arc (PSP), tweaked a few properties, and turned it into its own puzzle game. […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-6035","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6035"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=6035"}],"version-history":[{"count":26,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6035\/revisions"}],"predecessor-version":[{"id":6885,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/6035\/revisions\/6885"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=6035"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}