{"id":5928,"date":"2014-02-22T00:03:17","date_gmt":"2014-02-22T00:03:17","guid":{"rendered":"http:\/\/danielprimed.com\/?page_id=5928"},"modified":"2023-10-16T20:07:29","modified_gmt":"2023-10-16T09:37:29","slug":"suggested-readings-vol-one","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/suggested-readings-vol-one\/","title":{"rendered":"Suggested Readings"},"content":{"rendered":"
General Suggestions<\/strong><\/p>\n Critical Gaming Network<\/a><\/p>\n Unintended Consequences: How Miiverse’s Closure broke Steel Diver: Sub Wars<\/strong><\/p>\n Straight from the Source: Giles Goddard (Former Nintendo Employee, Vitei Games CEO)<\/a><\/p>\n Steel Diver: Sub Wars – Submarine Data<\/a><\/p>\n Steel Diver sub wars – 6 Tips & Trick, secrets.<\/a><\/p>\n Iwata Asks – Steel Diver<\/a><\/p>\n Steel Diver – Nintendo DS Demo #1<\/a><\/p>\n Steel Diver – Nintendo DS Demo #2<\/a><\/p>\n New Hardware meets Smart Design, a Reinvention of Mario & Luigi’s Dynamic Combat Gameplay (Mario & Luigi: Dream Team Bros.)<\/strong><\/p>\n Mario and Luigi 3 Boss Analysis – Critical Gaming Network<\/a><\/p>\n Game of the Year 2009 Part 3 – Critical Gaming Network<\/a><\/p>\n Conveying Story through Gameplay Variation (Uncharted 2: Among Thieves)<\/strong><\/p>\n Creating the Active Cinematic Experience of Uncharted 2: Among Thieves\u00a0– GDC Vault<\/a><\/p>\n Among Friends – An Uncharted 2: Among Thieves Post-Mortem\u00a0– GDC Vault<\/a><\/p>\n Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way – GDC Vault<\/a><\/p>\n Uncharted 2 Art Direction – GDC Vault<\/a><\/p>\n Exploring Authority and Independence (Metroid: Other M)<\/strong><\/p>\n