{"id":5587,"date":"2013-10-07T23:37:01","date_gmt":"2013-10-07T23:37:01","guid":{"rendered":"http:\/\/danielprimed.com\/?page_id=5587"},"modified":"2016-07-15T11:19:07","modified_gmt":"2016-07-15T11:19:07","slug":"additional-material","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/additional-material\/","title":{"rendered":"Game Design Companion: A Critical Analysis of Wario Land 4 – Additional Material"},"content":{"rendered":"
Initial Press Release<\/a><\/p>\n Press and Public Response<\/a><\/p>\n GDC: A Critical Analysis of Wario Land 4 \u2013 User-Submitted Amendments<\/a><\/p>\n Readers Request: Wario Land 4 \u2013 The Subjective<\/a><\/p>\n Video: Camera Design in Wario Land 4<\/a><\/p>\n The Wario Land Series and Progression Models<\/a><\/p>\n Wario Land 4 \u2013 Hall of Hieroglyphs Design Analysis [Video]<\/a><\/p>\n