{"id":5492,"date":"2013-10-04T00:06:23","date_gmt":"2013-10-04T00:06:23","guid":{"rendered":"http:\/\/danielprimed.com\/?page_id=5492"},"modified":"2018-10-29T19:48:27","modified_gmt":"2018-10-29T09:18:27","slug":"adventuresvol1reference","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/adventuresvol1reference\/","title":{"rendered":"Adventures in Game Analysis Volume 1 Online Reference"},"content":{"rendered":"
Unintended Consequences: How Miiverse’s Closure broke Steel Diver: Sub Wars<\/a><\/p>\n 300 Word Review \u2013 Bit.Trip.Runner<\/p>\n New Hardware meets Smart Design, a Reinvention of Mario & Luigi’s Dynamic Combat Gameplay (Mario & Luigi: Dream Team Bros.)<\/a><\/p>\n Let’s Play – The Graveyard<\/a><\/p>\n Conveying Story through Gameplay Variation (Uncharted 2: Among Thieves)<\/a><\/p>\n \u201cKeep Experimenting until You Succeed\u201d (Legend of the River King)<\/a><\/p>\n 300 Word Reviews – Trauma Centre 2: Under the Knife<\/p>\n Unpicking the Gordian Knot Tying Mechanics to Gameplay (DK: King of Swing)<\/a><\/p>\n Trial and Error (LocoRoco)<\/p>\n How to Make a Video Game in Twine<\/a><\/p>\n Exploring Authority and Independence (Metroid: Other M)<\/a><\/p>\n The Implications of creating an NES Game with the Latest Technology (Metroid: Other M)<\/a><\/p>\n