{"id":5486,"date":"2013-10-03T23:55:33","date_gmt":"2013-10-03T23:55:33","guid":{"rendered":"http:\/\/danielprimed.com\/?page_id=5486"},"modified":"2023-10-18T21:50:02","modified_gmt":"2023-10-18T11:20:02","slug":"adventures-in-game-analysis","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/adventures-in-game-analysis\/","title":{"rendered":"Adventures in Games Analysis"},"content":{"rendered":"
Welcome to the Adventures in Game Analysis Volume I<\/em> web portal. Here you can find all of the information you need for your reading and research pleasure.<\/p>\n From the blurb:<\/p>\n Adventures in Games Analysis<\/em> is a compilation of articles diving deep into the complex and interconnected art form that is video games. By spotlighting specific examples of game design, author Daniel Johnson deconstructs the creative challenges behind some of gaming\u2019s most popular franchises.<\/p>\n This first volume explores topics such as designing a 3D action game with NES style controls in Metroid: Other M<\/em>, sequencing and layering gameplay challenges in Uncharted 2<\/em>\u2019s famous \u2018train level,\u2019 and balancing slow-motion FPS Steel Diver: Sub Wars<\/em> around Nintendo\u2019s limited online infrastructure. The insightful analysis enables readers to better appreciate the individual titles as well as the artistic qualities that video games have to offer.<\/p><\/blockquote>\n Online Reference<\/a><\/p>\n Contains all videos, images, and links referenced in the book.<\/p>\n Additional Chapters<\/a><\/p>\n Articles originally written for the book, but which work better in an online format.<\/p>\n Suggested Readings<\/a><\/p>\n Extra readings which assisted me when conducting research.<\/p>\n<\/a>Buy Here – $5.99<\/strong><\/a><\/h3>\n