{"id":4988,"date":"2013-09-26T06:32:25","date_gmt":"2013-09-26T06:32:25","guid":{"rendered":"http:\/\/danielprimed.com\/?page_id=4988"},"modified":"2013-09-26T06:32:25","modified_gmt":"2013-09-26T06:32:25","slug":"the-game-design-style-guide","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/the-game-design-style-guide\/","title":{"rendered":"The Game Design Style Guide"},"content":{"rendered":"

Images<\/h3>\n

(Click for full size)<\/em><\/p>\n

Multifunctional Level Design<\/p>\n

\"\"<\/a><\/p>\n

Platform Closeness as a Psychology<\/p>\n

\"\"<\/a><\/p>\n

Padding Out the Process<\/p>\n

\"\"<\/a><\/p>\n

Power Roles with the Enemy<\/p>\n

\"\"<\/a><\/p>\n

The Master of Your Own Doom<\/p>\n

\"\"<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Images (Click for full size) Multifunctional Level Design Platform Closeness as a Psychology Padding Out the Process Power Roles with the Enemy The Master of Your Own Doom<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-4988","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/4988"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=4988"}],"version-history":[{"count":2,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/4988\/revisions"}],"predecessor-version":[{"id":4995,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/4988\/revisions\/4995"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=4988"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}