{"id":293,"date":"2007-11-22T15:54:19","date_gmt":"2007-11-22T15:54:19","guid":{"rendered":"http:\/\/danielprimed.com\/about"},"modified":"2023-10-16T20:05:42","modified_gmt":"2023-10-16T09:35:42","slug":"about","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/about\/","title":{"rendered":"About"},"content":{"rendered":"

\"Photograph01a\"<\/a><\/p>\n

Hello. My name is Daniel Johnson, aka Daniel Primed, and this is my self-titled game analysis blog. I started this blog in 2007, writing topical editorial pieces, but quickly transitioned into more long-form, game-specific writing.\u00a0Inspired by my great friend and mentor Richard Terrell and his extensive work on developing a video game vocabulary<\/a>, I decided to write\u00a0Game Design Companion: A Critical Analysis of Wario Land 4<\/a> <\/em>Following Game Design Companion<\/em>‘s release in 2014, I designed The Cave of \u0100tman<\/a><\/em>, a short puzzle game inspired by Japanese SRPGs. In 2015, I\u00a0wrote ‘Cracking the Resident Evil Puzzle Box<\/a>‘, a chapter in\u00a0Level Design: Processes and Experiences<\/em> by Christopher Totten. My second and third books, Speed Boost: The Hidden Secrets Behind Arcade Racing Game Design<\/em><\/a> and Adventures in Games Analysis: Volume I<\/em><\/a> were released in 2021 and 2023 after a number of delays. I am currently working on another book in the Game Design Companion<\/em> series.<\/p>\n

Archive of Guest Written Articles\/Contributions<\/strong><\/p>\n

RetroGaming With RacketBoy<\/em>
\n
Games That Defined The Super Nintendo (SNES)<\/a>
\n
The Best Gameboy Advance Games For Today Even If You Own A DS
\n<\/a>
Nintendo Games & Franchises Forgotten Too Quickly
\n<\/a>
Games That Defined The History of the PlayStation (PS1)
\n<\/a>
The State of Modern Rail Shooters on the Wii<\/a>
\n<\/a>
\nInfendo<\/em>
\n
Breaking Down Casual Gaming Misconceptions
\n<\/a>
\nVideo Games Blogger
\n<\/em>
Super Mario Land review of the Game Boy classic
\n<\/a>
Classic NES review: Nintendo World Cup<\/a>
\n
Super Mario Land 2 review of the Game Boy classic<\/a>
\n
Prince of Persia: The Sands of Time review (PS2)<\/a>
\n
Prince of Persia: Warrior Within review (PS2)<\/a>
\n
Link\u2019s Crossbow Training Review (Wii)
\n<\/a>
Prince of Persia: The Two Thrones Review (PS2) <\/a><\/p>\n

Zath! Tech and Games
\n<\/em>
Taking Handheld Gaming Seriously<\/a>
\n
Digital Art Gallery?<\/a>
\n
Taking Handhelds Seriously: Legitimizing Portable Gaming Through Controversy<\/a>
\n
How To Improve Your Online Communication<\/a><\/p>\n

GameSetWatch\/Gamasutra
\n<\/em>
The Place Of Games In Culture<\/a> (Gama. Link)<\/a>
\n
Implications Of Dialect In Dragon Quest IV<\/a> (Gama. Link)<\/a>
\n
Portal and the Deconstruction of the Institution<\/a> (Gama. Link)<\/a>
\n
Australian Larrikinism in Syphon Filter: Logan’s Shadow<\/a> (Gama. Link)<\/a>
\n
Mapping The Gamer Dialect<\/a> (Gama. Link)<\/a>
\n
Memberships, Hierarchy and Lore of the Gorons<\/a> (Gama. Link)<\/a>
\n
The Fun Of Language Development with Bookworm Adventures<\/a> (Gama. Link)<\/a><\/p>\n

Pixel Hunt<\/em>
\n
Dragon Quest IV – The Modesty Game (PDF link)<\/a><\/p>\n

VG Commune – Articles<\/em><\/p>\n

StarTropics Photo Diary
\n<\/a>
StarTropics II Photo Diary<\/a><\/p>\n

VG Commune – Podcasts<\/em><\/p>\n

\n
Episode 33: Using Space<\/a>\u00a0(The Firemen, SNES)<\/div>\n
\n
Episode 36: Optional Challenges<\/a>\u00a0(Wave Race 64)<\/div>\n
\n
Level Design Discussion<\/a>\u00a0(Super Mario Land 2)<\/div>\n
\n
Control Challenges<\/a> (StarTropics)<\/div>\n
\n
Play Structure<\/a> (StarTropics)<\/div>\n
\n
Meaningful Level Design<\/a> (Ecco the Dolphin)<\/div>\n
\n
Federation Force – Core Mechanics<\/a><\/div>\n
\n
Federation Force – Mission Variety<\/a><\/div>\n
\n
Federation Force – Incursion<\/a><\/div>\n
\n
Federation Force – Blender<\/a><\/div>\n
\n
Federation Force – Insurrection<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n
Federation Force – Boss Battles<\/a><\/div>\n
Federation Force – MODs and Loadouts<\/a>
\n
Federation Force – Blast Ball<\/a><\/div>\n
\n
\n

VG Commune – Videos
\n<\/em>
Let’s Play Super Mario Land 2 – Tree Zone Special<\/a>
\n
Let’s Play Super Mario Land 2 – Pumpkin Zone Special 1<\/a>
\n
Let’s Play Super Mario Land 2 – Wario’s Castle<\/a><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"

Hello. My name is Daniel Johnson, aka Daniel Primed, and this is my self-titled game analysis blog. I started this blog in 2007, writing topical editorial pieces, but quickly transitioned into more long-form, game-specific writing.\u00a0Inspired by my great friend and mentor Richard Terrell and his extensive work on developing a video game vocabulary, I decided […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-293","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/293"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=293"}],"version-history":[{"count":54,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/293\/revisions"}],"predecessor-version":[{"id":6953,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/293\/revisions\/6953"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=293"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}