{"id":2668,"date":"2010-10-22T04:14:04","date_gmt":"2010-10-22T04:14:04","guid":{"rendered":"http:\/\/danielprimed.com\/"},"modified":"2014-06-25T10:37:43","modified_gmt":"2014-06-25T10:37:43","slug":"best-articles","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/best-articles\/","title":{"rendered":"Best Articles"},"content":{"rendered":"

A collection of my best posts can below. Some of the earlier game-specific articles tend to generalise more than I’d like, but I can say that I’m generally pleased with what I’ve written here. Please enjoy.<\/p>\n

Collections of Posts<\/em><\/span><\/strong><\/p>\n

Super Metroid (level design, tenets and player stringing)<\/a><\/p>\n

Heavy Rain (narrative, skill, player roles)<\/a><\/p>\n

Resident Evil series (various design elements)<\/a><\/p>\n

Okami (player stamina, progression and flow)<\/a><\/p>\n

Prince of Persia\u00a0(Overview)<\/a><\/p>\n

Metroid Prime 3\u00a0(play journal, level design)<\/a><\/p>\n

Super Paper Mario (education)<\/a><\/p>\n

Zelda: Twilight Princess (originality and structure)<\/a><\/p>\n

GTA Series (shared journal and 3 part overview)<\/a><\/p>\n

Half-life (gimmicks)<\/a><\/p>\n

Syphon Filter Series (mix bag)<\/a><\/p>\n

Quake series (nightmare, narrative, mobility and design)<\/a><\/p>\n

Halo (mix bag)<\/a><\/p>\n

<\/h3>\n

Games Crunch<\/span><\/em><\/strong><\/p>\n

DP\u2019s Games Crunch 2009 Part #2<\/a><\/p>\n

DP\u2019s Games Crunch 2009 Part #1<\/a><\/p>\n

On Individual Games<\/span><\/em><\/strong><\/p>\n

Super Monkey Ball \u2013 Leading into a Banana Blitz<\/a><\/p>\n

Differences Between House of the Dead II and III<\/a><\/p>\n

Evaluating Eternal Darkness<\/a><\/p>\n

Majora\u2019s Mask And Cultural Alienation<\/a><\/p>\n

Trash Panic: Causing Much Mayhem, Dropping Drama!!<\/a><\/p>\n

The Torturous Taste of a Magnificent Neo-Retro Light Show (Geometry Wars: Retro Evolved)<\/a><\/p>\n

Guest Writing<\/strong><\/span><\/em><\/p>\n

Link\u2019s Crossbow Training Review (Wii)<\/a><\/p>\n

Portal and the Deconstruction of the Institution<\/a><\/p>\n

Mapping The Gamer Dialect<\/a><\/p>\n

Editoral\/Features<\/span><\/em><\/strong><\/p>\n

Exploring Jamaican Game Culture (Interview)<\/a><\/p>\n

Marketing Stimuli, Previews and Chicken Feathers<\/a><\/p>\n

We Place Faith in The Conduit<\/a><\/p>\n

DP\u2019s Gaming Wallpapers<\/a><\/p>\n

Why You Should Buy the Original Metal Gear Solid over Metal Gear Solid: The Twin Snakes<\/a><\/p>\n

Watch Morgan Webb Totally Degrade Video Games on the Tyra Banks Show<\/a><\/p>\n

Five Advantages of Being a PAL Gamer<\/a><\/p>\n

Speculating over the Original Intentions Behind the Gamecube\u2019s Hi-Speed Port<\/a><\/p>\n

The Best Upcoming Fan-Service Games of 2008<\/a><\/p>\n

DP\u2019s Retro Gaming Compilation Wishlist<\/a><\/p>\n

The 12 Best \u201cNon Gamer\u201d Games for the PSP<\/a><\/p>\n

Trailer Analysis<\/span><\/em><\/strong><\/p>\n

MGS4 TGS Trailer Analysis<\/a><\/p>\n

Resident Evil 5 PS3 Conference Trailer Breakdown<\/a><\/p>\n

Hidden Secrets\/Clues in the Resident Evil 5 Trailer<\/a><\/p>\n

Books<\/span><\/em><\/strong><\/p>\n

Good Video Games and Good Learning Overview<\/a><\/p>\n

An Overview of A Theory of Fun (Raph Koster)<\/a><\/p>\n

Metal Gear Solid Novelization Break down (Part #2 Tangible Differences)<\/a><\/p>\n

Metal Gear Solid Novelization Break down (Part #1 Impressions)<\/a><\/p>\n

Publications<\/span><\/em><\/strong><\/p>\n

Pixel Hunt Re-examined (+ Some Words on Retroaction)<\/a><\/p>\n

Good Game \u2018Rei: The Blogosphere\u2019 Dissection<\/a><\/p>\n

Hyper, Print Media and Tips for Survival<\/a><\/p>\n

Other<\/span><\/em><\/strong><\/p>\n

The Ideological Framework of Berserk<\/a><\/p>\n

An Analysis of Interactive Blogging Features and Language in Fostering Characterization and Community Building<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

A collection of my best posts can below. Some of the earlier game-specific articles tend to generalise more than I’d like, but I can say that I’m generally pleased with what I’ve written here. Please enjoy. Collections of Posts Super Metroid (level design, tenets and player stringing) Heavy Rain (narrative, skill, player roles) Resident Evil […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2668","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/2668"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=2668"}],"version-history":[{"count":8,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/2668\/revisions"}],"predecessor-version":[{"id":6079,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/pages\/2668\/revisions\/6079"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=2668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}