{"id":2668,"date":"2010-10-22T04:14:04","date_gmt":"2010-10-22T04:14:04","guid":{"rendered":"http:\/\/danielprimed.com\/"},"modified":"2014-06-25T10:37:43","modified_gmt":"2014-06-25T10:37:43","slug":"best-articles","status":"publish","type":"page","link":"https:\/\/danielprimed.com\/best-articles\/","title":{"rendered":"Best Articles"},"content":{"rendered":"
A collection of my best posts can below. Some of the earlier game-specific articles tend to generalise more than I’d like, but I can say that I’m generally pleased with what I’ve written here. Please enjoy.<\/p>\n
Collections of Posts<\/em><\/span><\/strong><\/p>\n Super Metroid (level design, tenets and player stringing)<\/a><\/p>\n Heavy Rain (narrative, skill, player roles)<\/a><\/p>\n Resident Evil series (various design elements)<\/a><\/p>\n Okami (player stamina, progression and flow)<\/a><\/p>\n Prince of Persia\u00a0(Overview)<\/a><\/p>\n Metroid Prime 3\u00a0(play journal, level design)<\/a><\/p>\n Super Paper Mario (education)<\/a><\/p>\n Zelda: Twilight Princess (originality and structure)<\/a><\/p>\n GTA Series (shared journal and 3 part overview)<\/a><\/p>\n Half-life (gimmicks)<\/a><\/p>\n Syphon Filter Series (mix bag)<\/a><\/p>\n Quake series (nightmare, narrative, mobility and design)<\/a><\/p>\n Halo (mix bag)<\/a><\/p>\n Games Crunch<\/span><\/em><\/strong><\/p>\n DP\u2019s Games Crunch 2009 Part #2<\/a><\/p>\n DP\u2019s Games Crunch 2009 Part #1<\/a><\/p>\n On Individual Games<\/span><\/em><\/strong><\/p>\n Super Monkey Ball \u2013 Leading into a Banana Blitz<\/a><\/p>\n Differences Between House of the Dead II and III<\/a><\/p>\n Evaluating Eternal Darkness<\/a><\/p>\n Majora\u2019s Mask And Cultural Alienation<\/a><\/p>\n Trash Panic: Causing Much Mayhem, Dropping Drama!!<\/a><\/p>\n The Torturous Taste of a Magnificent Neo-Retro Light Show (Geometry Wars: Retro Evolved)<\/a><\/p>\n Guest Writing<\/strong><\/span><\/em><\/p>\n Link\u2019s Crossbow Training Review (Wii)<\/a><\/p>\n Portal and the Deconstruction of the Institution<\/a><\/p>\n Mapping The Gamer Dialect<\/a><\/p>\n Editoral\/Features<\/span><\/em><\/strong><\/p>\n Exploring Jamaican Game Culture (Interview)<\/a><\/p>\n Marketing Stimuli, Previews and Chicken Feathers<\/a><\/p>\n We Place Faith in The Conduit<\/a><\/p>\n DP\u2019s Gaming Wallpapers<\/a><\/p>\n Why You Should Buy the Original Metal Gear Solid over Metal Gear Solid: The Twin Snakes<\/a><\/p>\n Watch Morgan Webb Totally Degrade Video Games on the Tyra Banks Show<\/a><\/p>\n Five Advantages of Being a PAL Gamer<\/a><\/p>\n Speculating over the Original Intentions Behind the Gamecube\u2019s Hi-Speed Port<\/a><\/p>\n The Best Upcoming Fan-Service Games of 2008<\/a><\/p>\n DP\u2019s Retro Gaming Compilation Wishlist<\/a><\/p>\n The 12 Best \u201cNon Gamer\u201d Games for the PSP<\/a><\/p>\n Trailer Analysis<\/span><\/em><\/strong><\/p>\n MGS4 TGS Trailer Analysis<\/a><\/p>\n Resident Evil 5 PS3 Conference Trailer Breakdown<\/a><\/p>\n Hidden Secrets\/Clues in the Resident Evil 5 Trailer<\/a><\/p>\n Books<\/span><\/em><\/strong><\/p>\n Good Video Games and Good Learning Overview<\/a><\/p>\n An Overview of A Theory of Fun (Raph Koster)<\/a><\/p>\n Metal Gear Solid Novelization Break down (Part #2 Tangible Differences)<\/a><\/p>\n Metal Gear Solid Novelization Break down (Part #1 Impressions)<\/a><\/p>\n Publications<\/span><\/em><\/strong><\/p>\n Pixel Hunt Re-examined (+ Some Words on Retroaction)<\/a><\/p>\n Good Game \u2018Rei: The Blogosphere\u2019 Dissection<\/a><\/p>\n Hyper, Print Media and Tips for Survival<\/a><\/p>\n Other<\/span><\/em><\/strong><\/p>\n<\/h3>\n