{"version":"1.0","provider_name":"Daniel Primed:: Hobbyist Game Analysis","provider_url":"https:\/\/danielprimed.com","author_name":"Daniel","author_url":"https:\/\/danielprimed.com\/author\/admin\/","title":"Technology, Mobility and Level Design in Quake II","type":"rich","width":600,"height":338,"html":"
Technology, Mobility and Level Design in Quake II<\/a><\/blockquote>