{"version":"1.0","provider_name":"Daniel Primed:: Hobbyist Game Analysis","provider_url":"https:\/\/danielprimed.com","author_name":"Daniel","author_url":"https:\/\/danielprimed.com\/author\/admin\/","title":"Design Discussions: Deconstructing the Video Game: Three Pillars of Design for Interactive Drama (Heavy Rain)","type":"rich","width":600,"height":338,"html":"
Design Discussions: Deconstructing the Video Game: Three Pillars of Design for Interactive Drama (Heavy Rain)<\/a><\/blockquote>