Adventures in Games Analysis

October 3rd, 2013

Welcome to the Adventures in Game Analysis Volume I web portal. Here you can find all of the information you need for your reading and research pleasure.

Buy Here – $5.99

From the blurb:

Adventures in Games Analysis is a compilation of articles diving deep into the complex and interconnected art form that is video games. By spotlighting specific examples of game design, author Daniel Johnson deconstructs the creative challenges behind some of gaming’s most popular franchises.

This first volume explores topics such as designing a 3D action game with NES style controls in Metroid: Other M, sequencing and layering gameplay challenges in Uncharted 2’s famous ‘train level,’ and balancing slow-motion FPS Steel Diver: Sub Wars around Nintendo’s limited online infrastructure. The insightful analysis enables readers to better appreciate the individual titles as well as the artistic qualities that video games have to offer.

Online Reference

Contains all videos, images, and links referenced in the book.

Additional Chapters

Articles originally written for the book, but which work better in an online format.

Suggested Readings

Extra readings which assisted me when conducting research.

Design Oriented Topic Wheel

The DO Topic Wheel is an essential tool for thinking through game design and underpins much of my writing.