Culture Bred Through Game Design

August 23rd, 2008

resident evil 4 pc

There were two articles which inspired me to write this piece so I’d like to call them out before I begin. They are Wanted: World Games by Chris Plante and The (possible) Source of Classical & Western Game Design by Richard Terrell.

Culture can roughly be defined as a set of socially transmitted norms that characterize the behaviour of a community. Our culture affects our understanding of the world around us and hence dictates how we behave in this space. Therefore when games are created, culture is inevitably bred through game design.

At this point in time game development is largely polarized between Japanese and Western (read: American) game design (European culture if often misinterpreted by the larger audience and as a result is often unfortunately left out). So to begin with, let us analyze some examples of how American and Japanese culture is expressed through games and what the overarching differences are.

One comment that has often been leveled towards the divide between Japanese and American games is the question of violence. Japanese games almost always go out of their way to provide reasoning behind violence. Think of the samurai who fights for honour or to avenge a tragedy in his life (typical example; home town being burnt down). The ninja’s actions are justified as he is retaliating to the violence bestowed upon him and due to the importance of face value in Asian culture (respect to elders, naming conventions in language) he is allowed to create violence, he is allowed to kill those who stand in his way. Unnecessary violence then, pushes against those ideals: if the ninja was to attack people because he felt like it would be a fun thing to do, within the village he’d lose face. Examples; Street Fighter, Ninja Gaiden Metal Gear Solid, Onimusha.

Furthermore when violence is used in Japanese games it is often heavily stylized, reflecting a cultural side effect of the Hiroshima bomb disaster where animation and art was used to displace people’s trauma of the devastating attack. The threat of nuclear bombs is also evident in numerous Japanese titles.

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