Everything is Working in Perfect Harmony
June 3, 2008

I remember back a few years ago I read an article which talked about Hollywoodisation of the video games industry. The core idea was that as game development budgets rose across all platforms the quality of games would level out and more developers would take less risks in order to survive. This would in turn force developers to create more safe bets breeding a multitude of generic, samey games. Essentially this article forcasted the death for the video game industry.
At the time it definitely sounded realistic. I mean from where we sat we all knew that the cost of development would rise and that it would change the way that the industry operates. Looking at this theory now though it’s clear to see that no such thing exists. On second thoughts its not hard to argue that games are infact less like this now than before.
Balance and What Makes Balance
The idea of Hollywoodisation is very one dimensional, it had no choice but to be that way because back then we could have never predicted how games would evolve into what they are now. With the coming of the latest generation of games we have seen new outlets open up providing users with more selection rather than the idea of the one size fits all format that we have been walking for sometime. These many new evolutions have ensured that we are currently more balanced than ever in turn lowering the burden that Hollywoodisation has on our industry. Lets look at some of these avenues that have helped out industry evolve so much in such a short amount of time.
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Tags: casual gaming, ds, Hollywoodisation, mobile phone, playstation 2, wii
Posted in Industry Issues | Comments (0)
A Couple of Useful User Contributions
May 10, 2008
I was fortunate enough to have two of my posts featured on RacketBoy’s Retro Roundup and as a result I have had a couple of great suggestions put forward to me by some of his readers checking out the site. They are both in relation to the Nintendo Wii Classic Controller Alternatives article. These contributions round off the complete list of Classic Controller alternatives. (more…)

Tags: controller, virtual console, wii
Posted in Retro Gaming | Comments (0)
DP’s Gaming Wallpapers
April 30, 2008
Oh boy, this is somewhat embarrasing. As mentioned in the previous post I am interested in graphic design and also photography, you can find some of my work on my deviantART page and on my flickr account. Many years ago I created a few video game based wallpapers when my design skills weren’t too crash hot. Even though it is painful looking at these pieces now, some of them, the more recent ones (2 years ago) aren’t too bad. Since I don’t have anywhere to upload these wallpapers to, I thought that I could make this site their last resting place. So below are the wallpapers that I am talking about. Also I apologise for scrolling on the main page, Wordpress’ awful formatting has my hands tied.
You will find that some of them are tagged, I should explain this. Firstly Raven is an old screen name *giggles*, some of the wallpapers were volunteraly made for the Advanced Media Network, a site in which I use to post at quite a bit (the forum that is) and Nexus and Ravens Domain is something of a portfolio site with work from myself and my twin brother. Anyways, I think that the majority of these wallpapers are quite crude but if you like them then…yeah, let me know. Click the titles for a full view.
Advanced Media Network Wallpaper - 1024×768
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Bowser Sprite - 1024×768
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Day of Disaster - 1280×1024
Fierce Deity 2006 - 1600×1200

Gamecube Advanced - 1024×768

Kirby - 1280X1024
Lost in Blue - 1600×1200

Super Mario 64 DS - 1024×768
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Playstation Portable - 1600×1200
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Paper Mario #2 1024×768
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Paper Mario Dragon - 1600×1200
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Raven (Fire Emblem) - 1600×1200

- Link Me

Tags: day of disaster, fire emblem, gamecube, konami, lost in blue, mario kart, nintendo, paper mario, Pokemon, super mario, wallpaper, Wario Ware, wii, zelda
Posted in Visual Connection | Comments (6)
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