DP’s Gaming Wallpapers

April 30th, 2008

Oh boy, this is somewhat embarrasing. As mentioned in the previous post I am interested in graphic design and also photography, you can find some of my work on my deviantART page and on my flickr account. Many years ago I created a few video game based wallpapers when my design skills weren’t too crash hot. Even though it is painful looking at these pieces now, some of them, the more recent ones (2 years ago) aren’t too bad. Since I don’t have anywhere to upload these wallpapers to, I thought that I could make this site their last resting place. So below are the wallpapers that I am talking about. Also I apologise for scrolling on the main page, Wordpress’ awful formatting has my hands tied. :(

You will find that some of them are tagged, I should explain this. Firstly Raven is an old screen name *giggles*, some of the wallpapers were volunteraly made for the Advanced Media Network, a site in which I use to post at quite a bit (the forum that is) and Nexus and Ravens Domain is something of a portfolio site with work from myself and my twin brother. Anyways, I think that the majority of these wallpapers are quite crude but if you like them then…yeah, let me know. Click the titles for a full view.

Advanced Media Network Wallpaper - 1024×768

advanced media network wallpaper

Bowser Sprite - 1024×768

bowser sprite wallpaper

Day of Disaster - 1280×1024

day of disaster nintendo wii wallpaper

Fierce Deity 2006 - 1600×1200

fierce deity 2006 wallpaper zelda

Gamecube Advanced - 1024×768

gamecube advanced wallpaper


Kirby - 1280X1024

kirby nintendo wallpaper

Lost in Blue - 1600×1200

lost in blue konami wallpaper

Super Mario 64 DS - 1024×768

super mario 64 ds wallpaper

Mario Kart DS - 1600×1200

mario kart ds wallpaper

Playstation Portable - 1600×1200

playstation portable psp desktop wallpaper

Paper Mario 1024×768

paper mario wallpaper

Paper Mario #2 1024×768

paper mario wallpaper

Paper Mario Dragon - 1600×1200

paper mario wallpaper

Pokemon - 1024×768

pokemon wallpaper

Raven (Fire Emblem) - 1600×1200

raven fire emblem wallpaper

Super Mario - 1024×768

super mario wallpaper sprite

Wario Ware - 1600×1200

wario ware wallpaper

Winona (Pokemon) - 1024×768

winona pokemon wallpaper

Zelda - 1280×1024

zelda phanton hourglass wallpaper

Zelda #2 - 1024×768

zelda twlight princess wallpaper

Zelda #3 - 1024×768

zelda twlight princess wallpaper

Gamer’s Instinct – The Language of Video Games

March 29th, 2008

zelda wind waker gamers instinct

Have you ever noticed that when you start playing some games that aren’t necessarily ‘pick up and play’ games that you instantly can come to grips with the gaming environment without previous instruction? That you already understand how to play before the game has taught you. Have you then tested this example with a less experienced player (maybe a friend or parent) only to find that they take a considerably longer time to adapt?

It is said that a positive quality which game players posses is the ability to adapt to the ever changing variables within their environment. That is we can move form one experience to another (be it virtual or real life) and adapt quicker than our non game playing counterparts. This strange phenomena to adapt to different games, naturally is something I wish to explore. For the sake of this article I will dub this phenomena; ‘Gamer’s Instinct’.

How Do We Form a Gamer’s Instinct?

Simple, through playing games. As we play games our brain begins to notice patterns, we notice that we can use a particular technique to dodge some enemies and not others, we notice that if we jump down a hole we lose a life. Game developers use learning by trial and error (or learning by curiosity) to teach players how to play the way they want their game to be played.

For gamers, years of play has resulted in an insurmountable catalog of stored expectations. We know that breaking pots will reveal secret goodies and that killing all of the enemies in a room will make that invisible wall disappear. A ridiculous number of these variables are stored in our subconsciousness as we play.

Properties

Gamer’s Instinct doesn’t have to be a skill forged out by years of constant adaption. Gamer’s Instinct varies significantly based on experience. As human beings everyone has some sort of Gamer’s Instinct, even if they’ve never played a game before. We all have our own expectations of how to play.

Gamer’s Instinct varies dependent on the games which we choose to play. Someone whom plays a lot of first person shooter games obviously has built up a large amount of Gamer’s Instinct within the FPS genre and as such they can move from different FPS games/maps/scenarios with little time required to adapt.

On the other hand gamers who play a great variety of games are much better at adapting to any game and not just on a set genre.
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