New Daniel Primed Online Store

July 15th, 2016

Stolen Projects, the outfit which published Game Design Companion: A Critical Analysis of Wario Land 4, has recently closed. Yesterday I opened a Gumroad account to continue selling the book online. The new shopfront will also host future publishing ventures and I will continue to work with Daniel Purvis, the creative behind Stolen Projects, moving forwards. Feel free to direct any purchasing queries to my email danielprimed [at] gmail [dot] com.

I have also taken this opportunity to update the Additional Material page with links to Wario-related articles which I have published since the release of the book.

GDC: A Critical Analysis of Wario Land 4 – User-Submitted Amendments

August 19th, 2014

Not long after I released Game Design Companion: A Critical Analysis of Wario Land 4 a handful of readers emailed in and gave suggestions for amendments. I’d like to share them here.

Quest Hawthorn had a theory that Aerodent’s biggest weakness is Large Lips because in Japanese “kiss” shares the same sound as a mouse squeaking.

Rowan Divey found a small mistake in Mario and Wario – A Character Comparison:

“You claim that the act of Mario taking away the golden princess statue is an example of Mario going against his do-gooder nature.

However, if you had read the manual for Super Mario Land 3: Wario Land, you would know that the statue had belonged to the mushroom kingdom before Captain Syrup had stolen it, and that Wario was planning on holding the statue for ransom when he had succeeded in obtaining it. Ergo, Mario’s action are not an act of spite, but an act of securing someone’s property before further crimes could be performed with it. This is even discounting the possibility that Mario was aware of Wario’s efforts or presence during that time.

However, it is still an embarrassment for Wario, as his greedy nature sees the inability to obtain any potential material reward as a failure, despite how many rewards he may already have obtained at the time.”

CM30 wanted me to add a bit more context to some sections in the Need to Know chapter:

“Okay, one more thing. On page 70, you talk about the flowers in Wildflower Fields and say:

‘wither up and be attacked for a few loose coins’.

This is technically right, but it’s also a bit misleading. The game actually gives you a different amount of money depending on how long you wait before breaking the flower bud, with the larger ‘bud’ giving the most money and the broken one (which occurs if you wait too long) giving you the least.

You might also want to mention that Robo Bird enemies are one of the very few monsters that actually respawn in this game, which adds another layer of challenge.”

Thanks for the submissions and thanks to everyone who continues to email and tweet in to let me know how the book is helping them better understand games. :)

Readers Request: Wario Land 4 – The Subjective

May 6th, 2014

A number of readers have requested that I do a write up on my personal opinion on Wario Land 4. So this post is going to be just that, a bit of an indulgence. But before I out what I think of the game, I want to explain why I’m sometimes reluctant to discuss subjective in my writing.

On the subjective 

All my ideas for writing come from my gut. I play a game, feel something, and want to make sense of that feeling. So I take notes and let the ideas stir around in my subconscious for a while, waiting for the eventual click to happen. Sometimes it comes straight away, other times I need to gather more evidence from the game, and every now and then it doesn’t come at all and I’ll try and fill in the pieces by talking to others or doing research. Once the insight hits, I’ll start drafting, which brings some of the implications out and forces me to expand on the details, if I haven’t already. Editing then tightens up the argument, and I’ll be left with a nice summative piece that explains how it is that I came to have that original feeling.

It’s through this process of putting in the hard work to make sense of your opinions that you realise that what you’ve unearthed is far bigger than yourself. In other words, I don’t feel that knowing what I think is half as interesting as having the means to understand what you think.

Of course, opinions are helpful and I have no problems using them in my writing. It’s just that it’s important to keep our ideas grounded for the sake of clarity. I like to think that someone who totally disagrees with my ideas should be able to read one of my posts and understand how it is that I came to form my opinion.

Here’s what I think of Wario Land 4: 

There you have it, my opinions of Wario Land 4. I told you it wouldn’t be terribly exciting, but I hope it adds a bit of context to the book. I’m always happy to answer any questions that you might have about the game or series, so if I haven’t addressed something you were hoping I’d cover, then feel free to leave me a comment and I’ll get to it.