Gradius Talk and Why I love Shmps
July 29th, 2008

Shmps or shoot ‘em ups are a very difficult genre. Not challenging difficult (although in most cases this is also true) but difficult in that from a distance it is hard to see the appeal. Shmps are a genre whose bread is buttered on traditional, two dimensional gameplay, that is; you either shoot or dodge or do them both at the same time. Unfortunately this simple natured foundation has been a anchor restricting shmps from returning to the mainstream. While shmps use to be the best in its league unfortunately as game mechanics have advanced, shmps haven’t, they simply can’t! So in the current gaming environment shmps, particularly for younger players, are difficult to break into compared to the more successful genres.
Like a lot of gamers I never really made shmps a priority. Sure I’d played Space Invaders and some R-Type on the Commodore 64 but it was a genre that I couldn’t really care about. In the past year though I have slowly turned this around and have adopted several top tier shmps into my gaming collection. I have already discussed how incredible Ikaruga is so today I want to talk about another inspiring shmp; Gradius.
I’d been eyeing down Gradius Collection on the PSP for a couple of months now and finally decided to grab it from my favourite games retailer. Gradius Collection consists of several classic Gradius titles being Gradius I-IV and Gradius Gaiden, unfortunately Gradius V from the PS2 is not included. Basically you get the five games, some neat menus and a few extras thrown in for balance. You can also choose to play in super duper stretcho PSP vision or at the native proportions.
So now that the obligatory press release is over lets break into why I love shmps and particularly this shmp so much. There isn’t much to say about what is presented in front of you, shmps are usually very bare bones (Nanostray 2 being a possible exception) and Gradius is the same; you have your ship (plus respective power ups) and a series of incoming enemy units each moving in their preset patterns.
It is in the design of these patterns where shmps either succeed or fail. You see patterns and pattern recognition are some of the basic building blocks of human thought. It is this process which shmp developers bank on and is what I think makes these games so provocative to play. A game like Ikaruga with its symmetrical patterns and diverse range of pattern sets make full use of such a mechanic and has been praised respectively.
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Play Impressions (29/4/08) – PSP Edition
April 28th, 2008

Even though I have been raving and ranting about the PSP before the gaming blog even came to conception and while these gaming orientated articles were being posted on my personal blog, up to now, I still don’t even own a PSP myself. Thats right, the master of hypocrisy has struck again
! I have been interested in purchasing a PSP for some time now and still haven’t sealed the deal despite the release of the PSP Slim and the fruitation of an even more exciting library of games.
My reason for this is that I already have far too many games to play and should just wait until the console and it’s software is significantly cheaper. Fortunately my twin brother took me by surprise and picked up a PSP himself in a pack (PSP Media Manager + 4GB memory stick Pro Duo) as well as a few games. In the past 3 weeks we have been picking up a few games for the console and here are my impressions on some of my favourites.
Jeanne d’Arc
Jeanne d’Arc, what a fantastic little game. As an enormous fan of the original Final Fantasy Tactics I must say that I am throughly enjoying this (rather similar) little strategy RPG romp. If you have played FF Tactics before or in fact any SRPG game then you should immediately have some idea as to what to expect from this game. The basic; attack, defend, skill, wait options are all featured as well as the obligatory elemental triangle and the same weapon equiping system you’d expect. What makes this game such a fresh experience though are a few key factors; namely the gorgeously lush visuals, olde France thematic and the user friendly design. The last point shines in all its glory throughout this title and is a testament to Level 5’s role playing expertise.

Now as mentioned at least three times already, I personally love anything that is or is heavily inspired from Final Fantasy Tactics (non inclusive of the GBA and NDS titles). So when I talk about this game, I will literally be gushing out the love. My apologies.
Cutting the fat though and attempting to stick with the gameplay for a moment, Jeanne d’Arc’s skill system works a little differently, each party member has 3 slots in which you can equip any skill to, this includes spells, concentrated attacks etc. With this you can equip various elemental attributes which align and add power of the respective element to your player. You gain these skills (as equipable items) through the spoils of battle.
What concerns me about this system is the lack of breathing space, there are only 3 slots for skills. Hopefully this will increase will leveling up or else I for see this system being highly restrictive. Especially considering how these slots are also used to assign yourself to various elements.
Marching onwards, the presentation in Jeanne d’Arc is simply magnificent. Everything in this game is lush and beautiful, each object has it’s own semi cell shaded look that developers; Level 5 are renowned for (see: Rogue Galaxy, Dark Chronicle). The colours literally burst out of the screen. There are plenty of subtle details too such as smog, dust and special effects. The whole graphical presentation reeks of polish and is visually stunning. Sound is equally as worked and used appropriately within the context of the game. I am listening very closely to the game’s music and attempting to gauge the difference between this and the gorgeous music from Final Fantasy Tactics. So far Jeanne d’Arc is holding it’s own in that respect.
Jeanne d’Arc is a bit of a sleeper hit unfortunately, much to my own misunderstanding. The PSP, in my eyes is the current console for SRPG gaming. With Jeanne d’Arc, Disgea and Final Fantasy Tactics leading the way. I have a lot to look forward to playing, that is once I finish obsessing over the next PSP game on the list: Read the rest of this entry »
PSP Moving from Strength to Strength
December 28th, 2007

A few months back Itagaki-san (Techmo) shared his opinions as to why he believes the PSP has not been as successful as it probably should’ve been. Basically he said that Sony should have tried to attract GameBoy Advance owners from switching over to the DS.
I think that he proves a good point. The GBA was well known for its more ‘hardcore’ gamer games like Fire Emblem, Metroid, Advance Wars, Final Fantasy and Castlevania. This falls right in line with the PSP which is suited towards the gamers that like these games. The PSP’s software line up reflects this.
Unfortunately Sony dropped the ball and for no apparent reason slowed all advertising of the device in almost every region worldwide. And with this slump in marketing (as well as the mass market DS games that started trickling out) Sony allowed the PSP to be trampled on by the DS.
Despite this in the past year Sony has put its ‘clever pants’ back on and has made a few wise choices regarding the PSP. These choices teamed with some great software is helping the PSP start fresh and finally live up to its potential. So I want to reflect over the wise moves that Sony has made this year to help put the PSP back where it belongs.
PSP Slim/Price
Although they didn’t cut the almost useless multimedia features and opt for a more cheaper console. Sony did slim down the PSP not only in size but also I price. Currently the PSP is sitting comfortably between the $AUD250-$300 price range which is a very attractive price point when you consider that its only $50 more than a Nintendo DS.
But what I think makes the PSP even more attractive to any hardcore player is the price of the games. Great games like Ridge Racer 2, Lumines, WipeOut, Syphon Filter, Tekken are all down at the cheap $20-30 price range. It certainly makes DS games look like a rip off. I mean what would you rather LocoRoco, Tekken and Syphon Filter or Elite Beat Agents?
Sony have bought in a similar pricing model to hat it has with the PSP. Once a game doesn’t need to be full price, it isn’t. You can see this with PSP games across the board. There is a good balance between the $20-$70 where you hardly ever need to pay $70 for a game unless you are buying it within the first month of release.

When you compare this to Nintendo’s dated pricing model then the PSP is more so at an advantage. Its rare to see anything beyond Petz Vetz and Brain training below the $35 price point. Yet if you compare the software out right the PSP’s games cost more money to make and take advantage of greater technology. Basically you are getting technically better software for a cheaper price.
Strong Software Line up
When people talk about buying a PSP they say that they don’t want to because it has a laughably weak software line up. This might have been true a few years ago but its certainly not true anymore. If you compare the software line up of games for the hardcore player of the PSP to the DS then the PSP comes out as a clear winner. In the past half a year Elite Beat Agents and Zelda: PH have been the only major software titles for this audience. Yet there has been a plethora of great games for the PSP, all released in the past few months:
PSP
- Disgea Hour of Darkness
- Final Fantasy Tactics: The War of the Lions
- Castlevania Dracula X Cronicles
- Wipeout Pure
- Syphon Filter Dark Mirror
- Silent Hill Origins
- Rachet and Clank
- Metal Gear Solid: Portable Ops Plus
And down the track theres God of War, FF: Crisis Core, Gran Turismo, FF:Dissidia, Star Ocean and more.
These games scream appeal to the GBA crowd or the hardcore gamer. I don’t know how any self respecting player can go pass Final Fantasy Tactics: The War of the Lions and Castlevania Dracula X Cronicles.
PSone Classics
Not only is there that strong line up of UMD games you can now download old PSone classics onto your PSP. Now admittedly the line up isn’t that strong yet but there are still a number of great titles that are worth snatching up. You can download them directly from your PC as well.
Conclusion
Its pretty obvious that I am hyped up about the PSP but I wouldn’t be if it wasn’t for a good reason. The console is moving from strength to strength and still somehow is overlooked. I just can’t understand how people can be overlooking such a good deal.












