Linkout (15/11/09)

November 15th, 2009

rabbids-underwear

Link Out: My attempt at a monthly collection of recommended readings from around the interwebs

Thank you for your patience over this past week as I’ve been rounding out my last major university assignment (ever!). Fortunately, I’ve got no exams so I’m basically free for a week until I start my 4 week long TESOL course which’ll likely continue the disrupted flow of new posts leading into Christmas. *sigh* I have plenty to write, but little time to apply myself, so we’ll see how this next week fairs.

As tradition would have it, it’s been a long time between links (ZING!), so I’d like fix that for now:

Prince of Persia: The Sands of Time Movie Trailer

Finally we get to see how the Prince of Persia movie is shaping up, and as the trailer clearly showcases it looks fairly promising. As another Hollywood blockbuster, that is, but for the same reasons I criticized the Sands of Time game, it looks like the movie will be another western parade though a superficial interpretation of the Middle East. Yay!

Otherwise, the film appears to draw most of its influence from The Two Thrones, things could be worse I suppose.

Forums – To Read, or Not To Read – Too Much Imagination

In keeping with the Prince of Persia theme, the following post is taken from the blog of Ben Mattes who you might know from his role as a producer on the later Prince of Persia games. His post, primarily regarding community forums, shares some interesting insight into the mindset of developers towards the enthusiast community.

I really wish there was greater interaction between the two parties as the analysis here and elsewhere around the interwebs is basically the type of well thought out feedback from concentrated play testing that most companies would pay money for. They can get it for free from us! Furthermore, considering the effort that some of us put into our writing, I think that most enthusiast writers (along this vein) would be profoundly motivated by any engagement with developers. I know that some of the people from Sony Bend have read my articles on Syphon Filter, which makes my heart skip a beat. Although, I’ll admit, I was considerably less enthusiastic about PopCap’s response. Still, any interaction is likely to have a positive effect.

Eurogamer 10th Anniversary

I’m guilty of throwing Eurogamer a few too many links in this segment, but with such well articulated analysis and opinions (Simon Parkin’s powerful review of Modern Warfare 2 is one of the best pieces of writing I’ve read all year) it’s difficult not to be enthused. The above video chronicles the rise of the website from humble beginnings to it’s current state. The multiplatform, Australian equivalents such as PALGN will have to grow some serious editorial balls before they can attempt to contend with the likes of Eurogamer.

COLUMN: Battle Klaxon: The People Power of Valkyria Chronicles – GSW

Battle Klaxon is my favourite new column over at GameSetWatch. Quintin Smith, who incidentally also works for Eurogamer, covers niche gems neglected by the mainstream games press, describing what made them so special for the people who played them. Valkyria Chronicles is an ideal choice for the column, I’ve played a bit of this Fire-Emblem-meets-Final-Fantasy-Tactics-SRPG-hybrid, but am yet to make enough headway to make any qualitative observations. What I can say though is that I’m an ardent, SRPG purist who adores both of the two previously mentioned titles, so Valkyria Chronicles will probably come to sit in the middle of those two titles. Almost every blog in my feed reader is now centred around retro and/or niche titles, so Battle Klaxon is a welcomed addition to the diet…

Metal Gear – MSX and NES Comparison – Hardcore Gaming101

…as is Hardcore Gaming 101. Yes, this site is not new to me, I’ve been reading them for years, and yes I’ve known about their new blog since it had launched. For some unfathomable reason though I forgot to subscribe to the site the first time round back in July/August and it flew off my radar. Thankfully I spent a few hours whoring out the backlog recently and have left suitably impressed. I chose the above, Metal Gear article as my favourite post on the site so far as it reflects the exhaustive dedication that Kurt Kulata and his crew of contributors put into their work. Mega effort, well done folks. Kurt was also recently interviewed on the first episode of the Racketboy podcast, props to those guys too.

Off the path – Brainy Gamer

I’ve kind of strayed off the path myself when it comes to reading the Brainy Gamer blog, simply because my tastes have adjusted to more analysis/criticism-heavy reading, rather than Michael’s handful of general commentaries (great stuff, naturally, but very general, lacks explanation and example). With that said though, Michael is very good at summarising community consensus. His article reflects on his personal response to the mainstream rollercoaster of game release. Rather than playing the latest AAA blockbuster on the scene, Michael is finding that he prefers the smaller, older and perhaps even neglected titles of the industry. I can definitely sympathize with his feelings here. I stopped trying to chase the mainstream rat race years ago and it’s been wonderful because I save money and get to blaze my own path of writing, rather than bucking to popular trends. This is a superbly written post which intersects with the ethos of the site, so do take a read.

The Monthly Grind: Final Thoughts on Demon’s Souls – The Grind

Considering it’s niche appeal, Demon’s Souls has been receiving a great deal of coverage from blogs and the enthusiast outlets. I’ve been following the conversations myself and I think Kat Bailey is the furthest ahead of the curve on her analysis of the title. In concluding on her one month play through of Demon’s Souls she draws on her analysis and discussions with others to explicate on the different viewpoints regarding the title—the split being that players find it either unrelenting in difficulty or a supremely rewarding experience—she backs the latter and uses her deconstruction of both perspectives to persuasively argue in favour of the title. It’s clear that much consideration has been put into dissecting the different interpretations and to this end I’m very impressed. The Mt. Fuji anecdote and bad Thai food metaphor (gosh, so true) are expertly handled and make the article personal and therefore meaningful. This is a good article to highlight the strengths of the medium.

Extra Links

A First Look At Two of The PS3′s Newer, Funnier Ads

Proof that Sony have some of the best marketers in the world. ^_^

The last few months of delicious links

Prince of Persia Mega Compendium

September 20th, 2009

prince-of-persia-trilogy

(My Prince of Persia: The Two Thrones review is now up at VGB so please take a read. Much like the others it’s an exhaustive write-up. Also, this review evidences my previous article Prince of Persia Trilogy: Purity, Transgressions and Dichotomy so please feel free to take a read of that as I’ve edited in all the required links.)

Popular bloggers, the ones with many hits and high posting frequencies, often tend to compile monthly or even weekly anthologies of their posts as a sort of round up, ‘best of’ collection, saving these compilations for the quiet days of the week.

I don’t do this much, because frankly it’s all pretty lazy. If you want to hear me discuss Half-life, find the Half-life tag and follow the trail. I should probably makes tags a little easier to find though. Hmm…I’ll get onto that – anyways, I’ve written something like 12,000 words on the Prince of Persia series over the past few months, not just here but externally too. So fittingly I should pretend to be a smug, successful blog and cobble my articles together into an anthology. Here goes;

Key Commentary

In these posts I discuss the three PS2 games and PoP Classic wholly. I focus on the narrative and platforming systems as well as the varying thematic attires of each game.

Prince of Persia: The Sands of Time review (PS2)

Prince of Persia: Warrior Within review (PS2)

Prince of Persia: The Two Thrones Review (PS2)

Prince of Persia Classic Criticism

Additional Commentaries

These articles are written with a broader angle focusing instead on my overarching thoughts on the series and trilogy, plus the usual cultural snark.

Prince of Persia Trilogy: Purity, Transgressions and Dichotomy

Balancing Western and Middle Eastern Cultures in Prince of Persia: The Sands of Time

The Ideal Prince of Persia

XIII Vs Prince of Persia (Next Gen) – Cel-Shaded Comparison

Additional Readings

Porting Two Thrones to PSP and Wii – Ben Mattes Blog

Balancing Western and Middle Eastern Cultures in Prince of Persia: Sands of Time

September 2nd, 2009

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(This is a canned GameSetWatch column. You might notice that I’ve moved from the biweekly format. I hope you enjoy.)

Middle Eastern folk tales have for centuries held a prominent place in the world’s rich thematic of story telling. The earlier stories began their lives existing within the fragility of spoken language. If a story could garnered enough interest within a community it would spread with a pervasive force to neighbouring communities, hoping from township to township. Each step would see the tale take on new forms as cultural influences push and pull various plot points. One Thousand and One Nights is a prime example of such a story, a culmination of Arabic, Persian, Indian and Egyptian traditions and beliefs all rolled into the one collection of fables.

Print would soon come to immortalize these stories and with cross national trade taking place it wouldn’t be long before what originated as a series of stories spread among a few townships became a larger part of the world’s global culture. These stories, now translated, compiled into books and distributed globally would become the foundation for western adaptions into film and then animation. Arabian Nights (1942) The Seventh Voyage of Sinbad (1958) and Aladdin (1992) represent some of the most significant western adaptions of prominent Middle Eastern folk tales. In this industry though, we have Prince of Persia, a game which I would argue has an elusive purity in large part due to the rich palette it draws from.

When creating a piece of media derived from such a rich cultural background it’s important to find a comfortable middle ground which both respects the source culture and the intended audience. After all, you want the audience to enjoy the media, yet at the same time your inspiration contains the beliefs and ideologies of other people, you’d be a criminal to trample all over that by misrepresenting their values.

The Prince of Persia series does partake in its fair share of trampling and a fair share positive representation too. Context is also important, so I say it’s well worth having a look at how Prince of Persia: Sands of Time (it’s my favourite) balances either end.

the-prince-of-persia

(The texts are symbolic of the culture, therefore I should clarify by saying that it’s not so important that the new piece of media abides by the original text as so much as to be respectful of intents and cultural differences.)

Generally speaking, Sands of Time is similar to many modern films inspired by the Middle East. Sands of Time is an innocent stab at a popular theme mixed with western ideals and influence. Just like other western attempts it very much takes the extremely oriental perspective, treating the subject matter as the weird and wonderful, yet never quite normal — like us. There’s always a distance to be drawn. The narrative, characters and setting are therefore all set within the appropriate cultural context of western expectations and there’s nothing too culturally offensive so to speak. It might be clichéd but even in this sense, the game deserves major kudos for at least not misrepresenting the culture in this post 9/11 world. Clearly the game was made with good if not a little characterized intent.

My presumption here is that by setting the game and its cast somewhere in the past all is seen as okay since after all Middle Eastern people weren’t really all that bad back then, they’re just not very good now. Taking the safe path through Persian history allows Ubisoft to avoid dealing with the aforementioned stereotypes that westerners hold against the contemporary Middle East. The game can never put modern Middle Eastern people and positive attributes in the same pool. The characters very much reflect this attitude by firmly planting themselves as traditional. If we extend our scope a little into the latest incarnation of the series we can see a contradiction in how the heavily western Prince of Persia (2008) protagonists are designed as people with modern day sensibilities, yet the Middle Eastern folk are reserved to the safe archetype of being traditional. If they’re traditional they’re even less like us and therefore that’s okay. Alas, I digress, let’s stay focused on the characters though.

Characters are very important to this conversation as they’re role models of their culture. As with the game in general, the Prince conforms to typically western tropes, maintaining enough Persian influence through appearance and accent to justify his title of Persian descent. As a partly western character he plays the role of the masculine hero in pursuit of the buxom babe – and yes the babe is suitably buxom. His warrior’s attire very much highlights this, making him ever more masculine as he loses various pieces of his clothing. There’s both quality and detriment to this approach. Portraying the somewhat Middle Eastern protagonist as a competent, albeit western, hero is no doubt positive, yet doing so by means which suppress the Middle Eastern culture is itself misleading. An ideal means would be to depict the Prince’s gradual maturation through a Middle Eastern lens by their own perceptions of heroism. This itself though is difficult within a western context, hence the foregrounded western ideologies can be forgiven as the acceptable norm.

pop-sands-of-time-combat

What cannot be forgiven though is how the most Middle Eastern appearing characters in the game; the sand creatures, are depicted as barbaric and dangerous. Most of the monsters are also significantly disfigured and equipped with privative weapons as well. Of course, they’re enemies, fodder for the Prince’s blade, they should look menacing and evil. Wrapping them up in turbans, vests and traditional garbs, and layering them with a grey skin colour and possessed eyes only appeals to our underlying racist sensibilities. Ironically, the Prince’s father in which the Prince must slay early on is the most dressed up of them all.

I’ve been rather critical so far of what is for the most part standard fair in the entertainment business, so let’s look at some of the better representations. Throughout the whole trilogy the importance of water is implicitly stressed through it’s symbolism of life. The Prince drinks water to heal and save, often having to go for multiple drinks to fully refill his health bar. Sand, through the sands of time and sand creatures may also be an opposing metaphor for death.

The game also acknowledges the early conflict between India and neighbouring countries, often referencing names within the real life setting. Furthermore the narrative frequently uses terms of Indian and Muslim hierarchy such as Maharajah and Vizier. Arabic is also encrusted on the Prince’s sword.

Conclusion

The underlying connotations of Sands of Time inherently underpin typically western ideas and norms. Yet Sands of Time‘s acknowledgement and mostly positive representation of the Middle East, while flawed, should not be understated. It’s a typical byproduct of dominant western ideologies, conforming to similarly misguided adaptions which created the precedence for Prince of Persia’s overall theme. This much is to be expected though, we see the world through our own cultural lens and our entertainment is nothing more than a reflection of that.