Communicative Clarity – Nintendo And Its E3 Fans
July 23rd, 2008
This morning my brother suggested that I head over to the MTV Multiplayer blog and check out an article titled: Nintendo And Its E3 Fans: A Failure To Communicate by Stephen Totilo. It was pleasingly odd that my brother recommended this article to me after my suggestion for him to check out this blog some weeks ago. The article highlights the misunderstandings among Nintendo and its “hardcore” fanbase using last week’s E3 presentation as the case in point.
To be honest, I was expecting another off the shelf smear article on the conference despite my great admiration for Stephen and his gang of writers over at MTV. What he posted was actually something that I myself was planning to write in this time slot; a clear outline of the misunderstandings between Nintendo and the “hardcore” audience that follow them. This issue has been something that I’ve been struggling to write about for a few months now and with the dismay over the conference still relevant, I figured that this was the perfect opportunity to give it another shot. Fortunately for me, Stephen summarized my thoughts much clearer than I could do myself. I strongly recommend that you read this article as it’s one of my favourite articles that I have read so far this year.
The Rains Are Comin’ – E3 2008
July 13th, 2008

Tomorrow, the annual E3 expo kicks off with Microsoft’s conference followed on Tuesday by Nintendo and Sony (much in the same structure as last year). I get so excited by E3 each year that I’m thinking of holding back content for a few days as we’ll all be absorbing the flood of information coming from the show.
All of the bigger sites, as by tradition, have already put forth their predictions of the show. I’d like to do the same but try to keep it focused on a few ideas of my own that haven’t really been discussed yet.
Microsoft
I agree with the idea that most of Microsoft’s show has already been done, we’ve already seen plenty of content on Gears of War, Fable 2 and Banjo Kazooie and I think that the hands on feedback with be quite similar to the video impressions. Banjo Kazooie though stands out with uncertainty and should clarify how the new Rare is holding up.
Microsoft’s showing looks surprisingly slim and with many of their big games already being shown in video form, I think that they’ll need to step it up on all fronts to hold their own (as their 3 key titles won’t be enough). This means, confirming their status on motion sensing controls, announcing a new Xbox Live interface and banking on their timed exclusives (Rock Band) as well as the GTA IV downloadable content. Read the rest of this entry »
Why You Should Buy the Original Metal Gear Solid over Metal Gear Solid: The Twin Snakes
April 3rd, 2008

With the pending release of Metal Gear Solid 4 for the Playstation 3 and the recent release of the 20th Anniversary pack discussion has reignited about which version of Metal Gear Solid should players new to the series pick up. On one hand there is the original PSone classic and on the other hand there is the Gamecube remake; MGS: The Twin Snakes.
It’s a fair question and one that has been met with some confusion. So as a fan of this franchise I wanted to share my thoughts in the hope to level out any confusion. Personally I dislike the Gamecube remake; The Twin Snakes. I feel as though between the conversion from PSone to Gamecube many of the original game’s strongest assets were simply lost in translation. Which is why new players ought to experience the original game in all its low resolution glory. Thats not to say that TTS is a bad game by any means because it’s not, I just feel as though it does not provide the full, 10/10 Metal Gear experience. So to further back this up I want to elaborate on what I feel is wrong with The Twin Snakes.
Lacking the Polish
When developing the original Metal Gear Solid game for the PSone, Kojima and team wanted to make their game the best game on the console. Which is a tough call considering the number of AAA titles on the PSone. This drive ensured that Metal Gear Solid was arguably the most polished game on the system. The story telling, mood setting, stealth action gameplay were all so finely tuned that the original stands as a testament to the team’s effort and a testament to what the PSone is capable of in the right hands.
So when Silicon Knights stepped in to transfer this legendary title onto the Gamecube they had a difficult task ahead of them. Having any developer, let alone a recognized developer like Silicon Knights attempt to remake such a classic would undoubtedly lead in some disappointment. Although, realistically The Twin Snakes really is a faithful port of the original game one thing remains vividly clear as you make your way though the story. The polish and sheer perfection of delivering such a story is just severely lacking. The impact is weakened, effectively losing the game’s strongest assets in translation.
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