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	<title>Daniel Primed:: Gaming Analysis, Critique and Culture &#187; fanboy</title>
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	<link>http://danielprimed.com</link>
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		<title>Three Steps to Success: Summary</title>
		<link>http://danielprimed.com/2008/07/three-steps-to-success-summary/</link>
		<comments>http://danielprimed.com/2008/07/three-steps-to-success-summary/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 02:04:23 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[casual gamer]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[fanboy]]></category>
		<category><![CDATA[hardcore gamer]]></category>

		<guid isPermaLink="false">http://danielprimed.com/?p=650</guid>
		<description><![CDATA[With these topics discussed it&#8217;s time for me to tease out some conclusions. Basically I wrote the past three articles to analyze what I see as our most significant issues holding our industry back from going to the next step. These are by no means guaranteed solutions but rather a few suggestions of my own [...]]]></description>
			<content:encoded><![CDATA[<p>With these topics discussed it&#8217;s time for me to tease out some conclusions. Basically I wrote the past three articles to analyze what I see as our most significant issues holding our industry back from going to the next step. These are by no means guaranteed solutions but rather a few suggestions of my own that I think if adopted will do some good.</p>
<h4><a href="http://danielprimed.com/gaming/industry-issues/implications-with-classification-of-hardcore-and-casual" target="_blank"></a><img class="alignright" style="float: right;" src="http://www.danielprimed.com/wp-content/uploads/2008/07/gordan-freeman-halflife.jpg" alt="gordan freeman" /><a href="http://danielprimed.com/gaming/industry-issues/implications-with-classification-of-hardcore-and-casual" target="_blank">Implications with Classification of Hardcore and Casual</a></h4>
<p>When using the terms hardcore and casual in reference to games we need to ensure that we recognize that they are just loose terms to roughly describe a set of games or players. Caution needs to be taken to not use them in a polarizing or overly definitive manner.</p>
<h4><a href="http://danielprimed.com/gaming/industry-issues/fanboys-and-how-to-deal-with-them" target="_blank">Fanboys and How to Deal With Them</a></h4>
<p>The only way in which we can defeat fanboys is to embrace them and take on board their enthusiasm. Attempting to prove their interests invalid is unfair and not the kind of culture that we should be encouraging. Players should not feel pressured by others if they have a strong interest in a particular game, console, company or brand.</p>
<h4><a href="http://danielprimed.com/gaming/industry-issues/game-reviews-critique-subjectivity-and-the-10-point-scale" target="_blank">Game Reviews: Critique, Subjectivity and a 10 Point Scale</a></h4>
<p>The checkbox way of analyzing games has to go, in favour of describing your personal reaction to the experiences within the game through critique. Subjectivity, much like fanboys should be embraced and we need to reform to a 10 point scale in order to alleviate ourselves of the petty arguments generated over a bloated grading system.</p>
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		<title>Fanboys and How to Deal With Them</title>
		<link>http://danielprimed.com/2008/07/fanboys-and-how-to-deal-with-them/</link>
		<comments>http://danielprimed.com/2008/07/fanboys-and-how-to-deal-with-them/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 04:02:46 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[fanboy]]></category>

		<guid isPermaLink="false">http://danielprimed.com/?p=648</guid>
		<description><![CDATA[There has been some interesting discussion around regarding fanboys and how best we deal with them. Of all the commentaries that I&#8217;ve read, I find Leigh Alexander&#8217;s conclusions to be particularly standout. Her idea is basically that subjectivity is natural. When we repeatedly see something that exempts a positive or neutral feeling towards us, we [...]]]></description>
			<content:encoded><![CDATA[<p>There has been some <a href="http://www.popmatters.com/pm/blogs/post/60093/how-to-talk-to-fans/" target="_blank">interesting discussion</a> <a href="http://www.bruceongames.com/2008/02/17/fanboys/" target="_blank">around regarding</a> <a href="http://danielprimed.com/gaming/culture/analyzing-contributions-towards-negative-video-game-culture" target="_blank">fanboys and</a> <a href="http://www.gamesetwatch.com/2008/03/column_the_aberrant_gamer_auto.php" target="_blank">how best we deal with them</a>. Of all the commentaries that I&#8217;ve read, I find <a href="http://www.gamesetwatch.com/2008/03/column_the_aberrant_gamer_auto.php" target="_blank">Leigh Alexander&#8217;s</a> conclusions to be particularly standout. Her idea is basically that subjectivity is natural. When we repeatedly see something that exempts a positive or neutral feeling towards us, we ally ourselves with that and form an affinity with it. She used the  brilliant example of a news reporter and a stalker.</p>
<p>In video games, the same is true, you play a good game for a while and you begin to form a relationship with the characters within the environment.</p>
<p>The concept of people forming these relationships through repeated meetings leads to them becoming fans and enthusiasts of what it is they are playing. Seems pretty justified huh? Now let us turn to our culture and look at how we deal with fans and fanboys.</p>
<p style="text-align: left;">No matter where you stand, being a fanboy often leads to tension within a community. Game reviewers get crucified for showing subjectivity, forums turn into literary battlefields, you don&#8217;t need the examples.</p>
<p>If we break this situation down into its core products, in essence we are fighting our friends and our brothers because they obey their natural instincts to like what they play. Why does it have to be this way though? Why must we be so aggressive towards our peers? Don&#8217;t we all play games, read about gaming and interact with other gamers just to have fun?</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.danielprimed.com/wp-content/uploads/2008/07/dff02.jpg" alt="final fantasy dissidia" width="470" height="265" /></p>
<p>As suggested in the aforementioned article, the only way in which we can beat this &#8216;epidemic&#8217; is to accept it. Being a fan, a fanboy is natural and there is nothing wrong with it so why all the hate then? Once we accept fanboyism then we can end the tireless bickering that rages on our message boards and comment streams. And when this ends, what is left is a friendlier environment for us all and who doesn&#8217;t want that?</p>
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		<title>Three Steps to Success: Introduction</title>
		<link>http://danielprimed.com/2008/06/three-steps-to-success-introduction/</link>
		<comments>http://danielprimed.com/2008/06/three-steps-to-success-introduction/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 04:13:11 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[casual gamer]]></category>
		<category><![CDATA[fanboy]]></category>
		<category><![CDATA[hardcore gamer]]></category>

		<guid isPermaLink="false">http://danielprimed.com/?p=646</guid>
		<description><![CDATA[Several times already I have attempted to pull apart and logically analyze various issues of interest regarding the evolutionary growth of our medium (video games). In the majority of cases though this has resulted in some awkward, inconclusive answers. While many of my ideas come inspired from favourite bloggers of mine, I always seem to [...]]]></description>
			<content:encoded><![CDATA[<p>Several times already I have <a href="http://danielprimed.com/gaming/gaming-analysis/analyzing-the-problematic-hysteria-regarding-mgs4" target="_blank">attempted to</a> <a href="http://danielprimed.com/gaming/culture/analyzing-contributions-towards-negative-video-game-culture" target="_blank">pull apart</a> and <a href="http://danielprimed.com/gaming/culture/a-call-for-respect" target="_blank">logically analyze</a> <a href="http://danielprimed.com/gaming/culture/breaking-down-casual-gaming-misconceptions" target="_blank">various issues</a> <a href="http://danielprimed.com/gaming/industry-issues/my-continual-frustration-with-game-reviews" target="_blank">of interest</a> <a href="http://danielprimed.com/gaming/culture/our-responsibilities-as-gamers-to-promote-a-positive-image-of-our-culture" target="_blank">regarding the evolutionary</a> growth of our medium (video games). In the majority of cases though this has resulted in some awkward, inconclusive answers. While many of my ideas come inspired from <a href="http://sexyvideogameland.blogspot.com/" target="_blank">favourite</a> <a href="http://brainygamer.com" target="_blank">bloggers</a> <a href="http://www.popmatters.com/pm/blogs/moving-pixels/" target="_blank">of mine</a>, I  always seem to draw blanks when it comes to logically grounding my ideas.</p>
<p>After some further thought and collaborative thinking with others I finally think that I have it packed down. So I would like to put forth my ideas in a new <em>“mini series”</em> of posts, sorting out one issue after the other.</p>
<p>As I said <a href="http://danielprimed.com/gaming/industry-issues/everything-is-working-in-perfect-harmony" target="_blank">in this post</a>; I feel that the video game industry is currently moving through very prosperous times. Yet despite our success, more needs to be done to main and extend this golden age into the coming decades.</p>
<p>For us to become fully recognized and taken seriously by mainstream global media . To get there we don&#8217;t just need to change, we need to reform and remodel our opinions towards crucial themes and issues holding us back. This selection of posts intends to break down those issues and suggest some conclusions which we can adopt. Here is the list and order of posts:</p>
<p>Introduction<br />
Implications with Classification of Hardcore and Casual<br />
Fanboys and How to Deal With Them<br />
Game Reviews: Critique, Subjectivity and a 10 Point Scale<br />
Summary</p>
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		<title>It&#8217;s Okay to be Fanatical&#8230;</title>
		<link>http://danielprimed.com/2008/04/its-okay-to-be-fanatical/</link>
		<comments>http://danielprimed.com/2008/04/its-okay-to-be-fanatical/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 14:43:14 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[fanboy]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[video game culture]]></category>

		<guid isPermaLink="false">http://danielprimed.com/gaming/general-gaming/its-okay-to-be-fanatical</guid>
		<description><![CDATA[I&#8217;m not too sure of the direction of this post. You see I am in essence pushing an agenda and trying to use my experiences as the example in point. As mentioned before I have strong feelings about this whole fan culture that has been breed throughout our industry. To summarise my feelings I think [...]]]></description>
			<content:encoded><![CDATA[<p><img BORDER="0" ALT="phoenix wright fanatical" SRC="http://danielprimed.com/wp-content/uploads/2008/04/phoenix-wright-fanatical.jpg" /></p>
<p>I&#8217;m not too sure of the direction of this post. You see I am in essence pushing an agenda and trying to use my experiences as the example in point. As mentioned before I have strong feelings about this whole fan culture that has been breed throughout our industry. To summarise my feelings I think that it is okay to be a fan, just not fanatical. When your fanaticism blurs fair minded perception then there is without a doubt a problem, one in which I always try to avoid.</p>
<p>It seems like in this instance though, the rug has been pulled from beneath my feet. Allow me elaborate;</p>
<p>One morning in the middle of last week, on the train to Uni, my brother, a friend and I were discussing games. My brother and I were reminiscing over what can be called the “old” LucasArts and their witty, intellectually humorous properties. A gap in the conversation opened up and I thought that I would use the floor to share some recent Metal Gear Solid 4 updates. Now between my game playing friends and I (and undoubtedly you readers too) it is no secret that I am literally breaking my balls over this game. That I am, in essence, a fan.</p>
<p>Perhaps it was a result of a work focused, sleep neglected night prior to the exchange but I was aggressively sharing my opinions on the Metal Gear series and with an unempathetic passion, pulling no punches. It was within my raging banter that my brother and friend began pulling my strings, when my brother slyfully labbelled me as &#8216;fanatical&#8217;.</p>
<p>Its quite a claim, isn&#8217;t it? So I pursued onwards and what followed was a series of verbal jousting matches between the three of us. I felt outraged and insulted by their very comments. I mean how dare these two non-believers, these two people whom have never played a Metal Gear title possibly understand how I felt and what this means to me?</p>
<p>It was then, as my brother and friend were indulging in their pot stiring that I stopped and asked the question; <em>“Am I fanatical over MGS4?”</em>.</p>
<p STYLE="text-align: center"><img BORDER="0" ALT="metal gear rex metal gear solid 4" SRC="http://danielprimed.com/wp-content/uploads/2008/04/metalgearsolid4rex.jpg" /></p>
<p>I pondered over this question considerably in the days that followed and as of writing I am still yet to draw my conclusion. I decided to brainstorm a list of habits that I regularly par take with relation to Metal Gear.</p>
<p>Straight away I felt a great sense of guilt. I thought back to spending tens of hours processing and managing the Metal Gear saga in my head. Carefully reading over Wikipedia pages for a hope of inspiration. Attempting to make logical ties within the franchises&#8217; extensive story. I thought of how I regularly ensure that I watch the MGS4 trailers and other video that I have captured from the games at least once every 3 days. And how I often mimic the voices within such video segments. From here on out the list just unraveled before me.</p>
<p>Am I starkingly mad? I hope not and in my hope I have been searching for ties to justification to free myself of hypocrisy. Fortunately I have found it, unfortunately it is subjective.</p>
<p>Despite my high interest in this title, I don&#8217;t think that it is damaging. My love for this series is justified. I am a fan of this genre of game, of this genre of action (be it games or film). In difference to what my friends may think I believe that I have fairly realistic expectations for this game. I am more than aware that this game will have a few short comings, I know that the other games definitely did. <a TARGET="_blank" HREF="http://danielprimed.com/gaming/reviews/why-you-should-buy-the-original-metal-gear-solid-over-metal-gear-solid-the-twin-snakes-2">My Twin Snakes bashing article</a> proves this. I do think that the gameplay in MGS2 is not as refined as it should be and even though MGS3 reinvents this it is still dexteritally painful. I know that MGS4, according to various sources should streamline and clear away these issues but the game will still not be perfect.</p>
<p>So, onto subjectivity, do you readers think that I am fanatical over this game or just another interested fan. In anycase being this interested in a game is healthy in my mind. If we just approach all games with a <a TARGET="_blank" HREF="http://www.brainygamer.com/the_brainy_gamer/2008/01/opting-out-of-t.html">cynical snark</a> then what is the point? Excitement is natural, welcomed and healthy for us. Its what makes this whole charade so interesting. So am I crazy and what about you? What games are you totally bonkers over?</p>
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